- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
Mistress of Tints + Apprentice of Death
Mistress of Tints + Apprentice of Death (with Sovereign of Flames and Astry) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 7.8 turns; first Tox to aim for: Fireheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT2to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Fireheart
- T4Berserk
- T6skip
- T8Graveyard
Fireheart
Astry · Common
Berserk
Mistress of Tints · Rare
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +0.8% → +0%
Avoid for this deck
Shield · Brutal · Waterheart · Lightheart · Natureheart · Earthheart · Heart Resistance · Vitalheart · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Mimicry · Multiplier · Optimisation · Poison · Taunt · Reset · Punching Bag · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.2% · 9.3 turnsSecond +4.2% · 8.5 turns
- Fragile deck+11%7.1 turns · strength
- Tank deck-48.7%14.5 turns · weakness
- Resists Fire-21.2%9.8 turns · weakness
- Resists Water0%8.1 turns
- Resists Earth0%8.1 turns
- Resists Nature0%8.1 turns
- Resists Shadow-4%8.4 turns
- Resists Light0%8.1 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.8 turns.
- 63 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 9.8 turns.
- Relies on Nocturnal Burn (Apprentice of Death).
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 6: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Shared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+10%).
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedMystery
AstryStart the game with the "Mystery" passive
RecommendedPiercing
Mistress of TintsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedHow it wins
Generation
Mistress of Tints (+6 everywhere); Astry (+40 random). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 63% of the damage; Divine Warmth (Sovereign of Flames): 16% of the damage. 2,920 useful damage, opponent eliminated in 7.8 turns.
Survival
63 healing over the game, mostly from Astry. 3,728 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3476 damage
04Turn 4220 damage
06Turn 6954 damage
07Turn 7555 damage
08Turn 8921 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.