Mistress of Tints + Apprentice of Death

Mistress of Tints + Apprentice of Death (with Sovereign of Flames and Astry) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 7.8 turns; first Tox to aim for: Fireheart on turn 2.

Advanced collectionMidrangeFireShadow
CTier59.3% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sovereign of Flames

Fire · Legendary

  1. Roaring EmberabilityDeck core
  2. Divine WarmthabilityDeck core
  3. IgnitionabilityDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Astry

Light · Rare

  1. Misunderstood GeniusabilityDeck core
  2. ChiaroscuroabilityDeck core
  3. Free slotT2
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings360 Spamtons generated+29.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 69 SpamtonsFireheart
  2. T4Luck 4 · 142 SpamtonsBerserk
  3. T6Luck 6 · 259 Spamtonsskip
  4. T8Luck 8 · 360 SpamtonsGraveyard
T2

Fireheart

Astry · Common

+8.7%
T4

Berserk

Mistress of Tints · Rare

+13.9%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+6.9%

Expected value of a random purchase, before → after this plan: +0.8% → +0%

Avoid for this deck

Shield · Brutal · Waterheart · Lightheart · Natureheart · Earthheart · Heart Resistance · Vitalheart · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Mimicry · Multiplier · Optimisation · Poison · Taunt · Reset · Punching Bag · Temporality · Tenacity · Vampirism · Avenger

Theoretical score11,103
Estimated elimination7.8 turns
Effective HP3,728
Healing63
Spamtons / turn33

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4.2% · 9.3 turnsSecond +4.2% · 8.5 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.8 turns.
  • 63 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 9.8 turns.
  • Relies on Nocturnal Burn (Apprentice of Death).

How the game goes

  1. Turn 3: first bonuses (Mistress of Tints).
  2. Turn 6: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Shared Shield

Sovereign of Flames

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

Mystery

Astry

Start the game with the "Mystery" passive

Recommended

Piercing

Mistress of Tints

All your cards' critical and accuracy increase by (+1%) per turn

Recommended
Adapt in the workshop

How it wins

Generation

Mistress of Tints (+6 everywhere); Astry (+40 random). First bonuses on turn 3.

Damage

Nocturnal Burn (Apprentice of Death): 63% of the damage; Divine Warmth (Sovereign of Flames): 16% of the damage. 2,920 useful damage, opponent eliminated in 7.8 turns.

Survival

63 healing over the game, mostly from Astry. 3,728 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 19 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
9 damage
02Turn 210 damage
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Roaring EmberSovereign of Flames
10 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3476 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Apprentice of Death
Nocturnal BurnApprentice of Death
266 damage
Mistress of Tints
Elemental ChaosMistress of Tints
146 damage
Astry
ChiaroscuroAstry
51 damage+63
Sovereign of Flames
Roaring EmberSovereign of Flames
13 damage
04Turn 4220 damage
Astry
Misunderstood GeniusAstry
random +40
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Divine WarmthSovereign of Flames
198 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
22 damage
05Turn 523 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
23 damage
06Turn 6954 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Sovereign of Flames
IgnitionSovereign of Flames
Apprentice of Death
Nocturnal BurnApprentice of Death
600 damage
Mistress of Tints
Elemental ChaosMistress of Tints
319 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
35 damage
07Turn 7555 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
518 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
37 damage
08Turn 8921 damage
Sovereign of Flames
IgnitionSovereign of Flames
Apprentice of Death
Nocturnal BurnApprentice of Death
603 damage
Sovereign of Flames
Divine WarmthSovereign of Flames
318 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.