Commando Gerz + Golden Boar

Commando Gerz + Golden Boar (with Zayd and Master Amphibian) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (33rd of 40) and keeps that tier in all three ranks with these talents. Midrange deck in Earth and Light, estimated elimination in 11.2 turns; first Tox to aim for: Heart Resistance on turn 2.

Advanced collectionMidrangeEarthLight
CTier54.9% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT10
    to buy

Zayd

Earth · Legendary

  1. World's EndabilityDeck core
  2. FortressabilityDeck core
  3. toxDeck core

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. Replace : ErosionT6
    to buy
  3. Free slotT2
    to buy

Golden Boar

Earth · Common

  1. Earth ShakerabilityDeck core
  2. Replace : Punching BagT8
    to buy
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings296 Spamtons generated+39.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 33 SpamtonsHeart Resistance
  2. T4Luck 4 · 70 SpamtonsEarthheart
  3. T6Luck 6 · 111 SpamtonsGraveyard
  4. T8Luck 8 · 206 SpamtonsHeart Resistance
  5. T10Luck 10 · 296 SpamtonsBerserk
T2

Heart Resistance

Master Amphibian · Common

+3.7%
T4

Earthheart

Golden Boar · Rare

+9.8%
T6

Graveyard

Master Amphibian · Rare

Replace : Erosion

+9%
T8

Heart Resistance

Golden Boar · Epic

Replace : Punching Bag

+13.3%
T10

Berserk

Commando Gerz · Epic

Replace : Berserk

+3.7%

Expected value of a random purchase, before → after this plan: +2.7% → +0%

Avoid for this deck

AoE · Shadowheart · Fireheart · Lightheart · Natureheart · Eternity · Freeze · Shapeshifter · Optimisation · Reset · Revenge · Temporality

Theoretical score10,599
Estimated elimination11.2 turns
Effective HP8,188
Healing0
Spamtons / turn15

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +0.6% · 11.6 turnsSecond -0.6% · 11.8 turns

Strengths

  • 2 cards generate bonuses.
  • No weakness against element-resistant decks.

Weak spots

  • No healing.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 7: first big hit, World's End (Zayd).
  3. Turn 10: damage peak (908).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Shared Shield

Zayd

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+15%).

Recommended

Soul Vitality

Golden Boar

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth). First bonuses on turn 2.

Damage

Miasmas of Wisdom (Master Amphibian): 32% of the damage; Final Delight (Commando Gerz): 26% of the damage. 2,617 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

No healing: with 8,188 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 178 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
78 damage
02Turn 2172 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
74 damageEarth +2
Master Amphibian
Miasmas of WisdomMaster Amphibian
98 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3100 damage
Zayd
FortressZayd
Master Amphibian
Miasmas of WisdomMaster Amphibian
100 damage
04Turn 4221 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
101 damageEarth +2
Master Amphibian
Miasmas of WisdomMaster Amphibian
120 damage
05Turn 5122 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
122 damage
06Turn 6272 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Zayd
FortressZayd
Golden Boar
Earth ShakerGolden Boar
128 damageEarth +2
Master Amphibian
Miasmas of WisdomMaster Amphibian
144 damage
07Turn 7611 damage
Zayd
World's EndZayd
503 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
108 damage
08Turn 8282 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
157 damageEarth +2
Master Amphibian
Miasmas of WisdomMaster Amphibian
125 damage
09Turn 90 damage
Zayd
FortressZayd
10Turn 10908 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
724 damage
Golden Boar
Earth ShakerGolden Boar
184 damageEarth +2