- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT10to buy
Commando Gerz + Golden Boar
Commando Gerz + Golden Boar (with Zayd and Master Amphibian) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (33rd of 40) and keeps that tier in all three ranks with these talents. Midrange deck in Earth and Light, estimated elimination in 11.2 turns; first Tox to aim for: Heart Resistance on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- World's EndabilityDeck core
- FortressabilityDeck core
- toxDeck core
- Miasmas of WisdomabilityDeck core
- Replace : ErosionT6to buy
- Free slotT2to buy
- Earth ShakerabilityDeck core
- Replace : Punching BagT8to buy
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Heart Resistance
- T4Earthheart
- T6Graveyard
- T8Heart Resistance
- T10Berserk
Heart Resistance
Master Amphibian · Common
Earthheart
Golden Boar · Rare
Graveyard
Master Amphibian · Rare
Replace : Erosion
Heart Resistance
Golden Boar · Epic
Replace : Punching Bag
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +2.7% → +0%
Avoid for this deck
AoE · Shadowheart · Fireheart · Lightheart · Natureheart · Eternity · Freeze · Shapeshifter · Optimisation · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.6% · 11.6 turnsSecond -0.6% · 11.8 turns
- Fragile deck+3.5%10.8 turns
- Tank deck-19.8%14.6 turns · weakness
- Resists Fire0%11.4 turns
- Resists Water-0.5%11.4 turns
- Resists Earth-2.3%11.7 turns
- Resists Nature0%11.4 turns
- Resists Shadow0%11.4 turns
- Resists Light0%11.4 turns
Strengths
- 2 cards generate bonuses.
- No weakness against element-resistant decks.
Weak spots
- No healing.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 7: first big hit, World's End (Zayd).
- Turn 10: damage peak (908).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedShared Shield
ZaydIncreases the elemental resistances of all allied cards by (+10%).
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+15%).
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth). First bonuses on turn 2.
Damage
Miasmas of Wisdom (Master Amphibian): 32% of the damage; Final Delight (Commando Gerz): 26% of the damage. 2,617 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
No healing: with 8,188 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.