- Word-ChewabilityDeck core
- Replace : Punching BagT4to buy
- Replace : ShadowheartT6to buy
Wibs the Blazing + Apprentice of Death
Wibs the Blazing + Apprentice of Death (with Aleera and Blue-Stone-Eater) is in the SPAM 1.23 tier list at Celeste · Legend, tier B (12th of 40); with these talents it is S at Bronze · Silver and A at Gold · Crystal. Aggro deck in Fire and Shadow, estimated elimination in 6.3 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Lava-flowabilityDeck core
- toxReplaceable
- toxDeck core
- Rock-SwallowerabilityDeck core
- toxDeck core
- Replace : ResetT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6Phoenix
Graveyard
Blue-Stone-Eater · Common
Replace : Reset
Graveyard
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Phoenix
Aleera, Nightmare-Eater · Rare
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +1.2% → +0%
Avoid for this deck
AoE · Bomba · Waterheart · Lightheart · Natureheart · Inversion · Shapeshifter · Taunt · Reset · Revenge · Ancient Healing · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.8% · 6.9 turnsSecond +0.8% · 6.6 turns
- Fragile deck+9.1%5.3 turns · strength
- Tank deck-31.1%9.4 turns · weakness
- Resists Fire-6.6%6.8 turns · weakness
- Resists Water0%6.2 turns
- Resists Earth-2.1%6.4 turns
- Resists Nature0%6.2 turns
- Resists Shadow-17.4%7.9 turns · weakness
- Resists Light0%6.2 turns
Strengths
- Eliminates the opponent in 6.3 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 7.9 turns.
- Struggles against a deck resisting Fire: elimination in 6.8 turns.
- No healing.
How the game goes
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedF/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedPhoenix Feather
Blue-Stone-Eater50% chance to regain the Phoenix passive once used.
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Nocturnal Burn (Apprentice of Death): 46% of the damage; Word-Chew (Aleera, Nightmare-Eater): 33% of the damage. 2,920 useful damage, opponent eliminated in 6.3 turns.
Survival
No healing: with 2,781 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3482 damage
06Turn 6614 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.