Wandering Feline
Wandering Feline
2Offensive Aim
1Swift Leap
Vitalheart
550/550
5

Wandering Feline

CShadow · Common · Standard

550HP5Spamtons / turn

Three unlockable talents · one active
  1. Talent 1Cash Out

    At the start of the game, gain (+25) Spamton.

  2. Talent 3Evolution

    If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Three ability slots
  1. Offensive Aimability · Cooldown 2

    Deal 15 Shadow damage Eternity on critical hit

    2
  2. Swift Leapability · Cooldown 1

    Deal 5 Nature damage Nature bonus (+1) Caster's accuracy and critical (+2%)

    1
  3. Vitalhearttox · Common

    This card increases its max HP by 15 per turn

Illustration byEmbers

Full card details

Illustration by Embers

ShadowCommon#021

Wandering Feline

Wandering Feline, a common Shadow card, is tier C in all three ranks (74th of 127 at Celeste · Legend). Recommended talent: Roulette. Best partners: Rob the Adventurer and Codex of Ancient Woes. No ranked deck plays it.

Control
550Health points
5Spamtons / turn
#74Rank / 127
CGold · Crystal · #71
CBronze · Silver · #74
Attack35
Generation64
Defense33
Support1
Control91
Economy13

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

My cards

Abilities

Offensive Aim

2 turns

Deal 15 Shadow damage Eternity on critical hit

Accuracy 100%Critical 50%

Swift Leap

1 turn

Deal 5 Nature damage Nature bonus (+1) Caster's accuracy and critical (+2%)

Accuracy 100%Critical 1%

Starting Tox

Vitalheart

Common

This card increases its max HP by 15 per turn

Talents

Cash Out

At the start of the game, gain (+25) Spamton.

Δ 7.5 · Theoretical score

Evolution

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Δ 7.1 · Theoretical score

Resistances

8%Fire
39%Water
6%Earth
7%Nature
7%Shadow
7%Light
Anthropomorph · Emeldarion

Lore

Abondance, the economic capital of Emeldarion, is as rich in natural resources as it is in culture. The full diversity of its population can be seen there. Yet choosing to live in this divided city is no easy matter. Often poorly informed, residents find themselves in need of help. Several companies control the area, and the most prosperous hold seats on the city’s ruling council. Clans such as the Wandering Feline form in the hope of gaining influence. This one welcomes Anthropomorphs, gives them guidance, and provides them with housing.

Best partners

The cards that work best with it in our simulations.