- Word-ChewabilityDeck core
- Replace : Punching BagT8to buy
- toxReplaceable
Pyro + Yotaru
Pyro + Yotaru (with Aleera and Abyssal Lightbearer) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow, estimated elimination in 7.1 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- ConflagrationabilityDeck core
- Free slotT2to buy
- Free slotT4to buy
- HazardoabilityDeck core
- BeaconabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Fireheart
- T8Fireheart
Poison
Pyro · Common
Berserk
Pyro · Rare
Fireheart
Abyssal Lightbearer · Rare
Fireheart
Aleera, Nightmare-Eater · Epic
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +4.8% → +0.6%
Avoid for this deck
Bomba · Natureheart · Earthheart · Heart Resistance · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Ancient Healing · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.2% · 7.3 turnsSecond -1.2% · 7.5 turns
- Fragile deck+13%5.7 turns · strength
- Tank deck-23.6%9.8 turns · weakness
- Resists Fire-9.6%7.8 turns · weakness
- Resists Water-7.2%7.6 turns · weakness
- Resists Earth0%6.8 turns
- Resists Nature0%6.8 turns
- Resists Shadow-11.4%8.1 turns · weakness
- Resists Light-7.2%7.6 turns · weakness
Strengths
- Eliminates the opponent in 7.1 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.1 turns.
- Struggles against a deck resisting Fire: elimination in 7.8 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Pyro).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,278).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/W-Shield
Aleera, Nightmare-EaterFire resistance (+25%) Water resistance (+25%)
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedCrit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedIncreasing Error
Abyssal LightbearerEach time this card attacks, a random enemy card loses 3% accuracy
RecommendedHow it wins
Generation
Pyro (+7 Fire). First bonuses on turn 1.
Damage
Word-Chew (Aleera, Nightmare-Eater): 60% of the damage; Conflagration (Pyro): 31% of the damage. 2,920 useful damage, opponent eliminated in 7.1 turns.
Survival
No healing: with 3,091 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 174 damage
02Turn 2167 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3124 damage
04Turn 4902 damage
05Turn 5191 damage
06Turn 61,278 damage
07Turn 7212 damage
08Turn 8273 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.