Mistress of Tints + Apprentice of Death

Mistress of Tints + Apprentice of Death (with Scorch and Catimimi) is one of the best Fire decks of the SPAM 1.23 tier list (tier C); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Aggro deck in Fire and Shadow, estimated elimination in 6.9 turns; first Tox to aim for: Poison on turn 2.

IntermediateAggro / burstFireShadow
CTier68.5% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalSBronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slot
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxReplaceable
  3. Free slotT4
    to buy

Catimimi

Fire · Common

  1. Darkflight SlapabilityDeck core
  2. Free slotT2
    to buy
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings386 Spamtons generated+36.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 59 SpamtonsPoison
  2. T4Luck 4 · 215 SpamtonsVitalheart
  3. T6Luck 6 · 313 SpamtonsPoison
T2

Poison

Catimimi · Common

+20.5%
T4

Vitalheart

Scorch, the Ignited Lizards · Rare

+6.6%
T6

Poison

Catimimi · Rare

+9.1%

Expected value of a random purchase, before → after this plan: +5.8% → +1.9%

Avoid for this deck

Waterheart · Lightheart · Earthheart · Inversion · Shapeshifter · Optimisation · Taunt · Temporality

Theoretical score12,166
Estimated elimination6.9 turns
Effective HP2,397
Healing28
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +2.4% · 7.4 turnsSecond -2.4% · 7.7 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 6.9 turns.
  • 28 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 8.7 turns.
  • Struggles against a deck resisting Shadow: elimination in 8.1 turns.

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (1,010).
  4. Turn 7: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Legacy

Catimimi

Gain (+50) Spamton when this card is killed.

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+9 Fire, +9 Water, +9 Earth); Catimimi (+6 Shadow, +6 Nature, +6 Fire); Mistress of Tints (+6 everywhere). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 60% of the damage; Darkflight Slap (Catimimi): 22% of the damage. 2,920 useful damage, opponent eliminated in 6.9 turns.

Survival

28 healing over the game. 2,397 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
02Turn 2263 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Catimimi
Darkflight SlapCatimimi
263 damageShadow +3 · Nature +3 · Fire +3
See the rest of the planCollapse the plan+8 turns
03Turn 3613 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
396 damage
Mistress of Tints
Elemental ChaosMistress of Tints
217 damage
04Turn 4981 damage
Catimimi
Darkflight SlapCatimimi
452 damageShadow +3 · Nature +3 · Fire +3
Apprentice of Death
Nocturnal BurnApprentice of Death
529 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 61,010 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Apprentice of Death
Nocturnal BurnApprentice of Death
634 damage
Mistress of Tints
Elemental ChaosMistress of Tints
376 damage
07Turn 7374 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
374 damage
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.