- CrushwaveabilityDeck core
- Replace : Ultimate ReliefT4to buy
- Replace : WaterheartT8to buy
Medusine Thorn + Sovereign of the Ether Falls
Medusine Thorn + Sovereign of the Ether Falls (with Leviathan of the Skies and Ameru) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (38th of 40) and keeps that tier in all three ranks with these talents. Midrange deck in Water and Fire, estimated elimination in 9.6 turns; first Tox to aim for: Waterheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Smoky DreamabilityDeck core
- Replace : SmokeT2to buy
- Replace : GraveyardT10to buy
- Glacial LaserabilityDeck core
- Critical FallabilityDeck core
- Precise FallabilityDeck core
- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Waterheart
- T4Graveyard
- T6skip
- T8Waterheart
- T10Graveyard
Waterheart
Ameru · Common
Replace : Smoke
Graveyard
Leviathan of the Skies · Rare
Replace : Ultimate Relief (ability)
Waterheart
Leviathan of the Skies · Epic
Replace : Waterheart
Graveyard
Ameru · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +6.5% → +0%
Avoid for this deck
Brutal · Shadowheart · Lightheart · Natureheart · Earthheart · Erosion · Smoke · Inversion · Shapeshifter · Multiplier · Optimisation · Taunt · Reset · Spamland · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.9% · 10.9 turnsSecond -3.9% · 11.7 turns
- Fragile deck+23%8.5 turns · strength
- Tank deck-29%15.3 turns · weakness
- Resists Fire0%10.6 turns
- Resists Water-25.3%14.5 turns · weakness
- Resists Earth0%10.6 turns
- Resists Nature0%10.6 turns
- Resists Shadow0%10.6 turns
- Resists Light0%10.6 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.6 turns.
- 414 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 14.5 turns.
How the game goes
- Turn 3: first bonuses (Ameru).
- Turn 3: first big hit, Crushwave (Leviathan of the Skies).
- Turn 9: damage peak (705).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Leviathan of the SkiesWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedCavalry
AmeruIncreases the max HP of all other allied cards by (+100)
RecommendedPiercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedWeaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHow it wins
Generation
Ameru (+8 Light, +8 Water, +8 Shadow); Medusine Thorn (+7 Water). First bonuses on turn 3.
Damage
Glacial Laser (Sovereign of the Ether Falls): 50% of the damage; Inflamed Toxin (Medusine Thorn): 25% of the damage. 2,920 useful damage, opponent eliminated in 9.6 turns.
Survival
414 healing over the game, mostly from Leviathan of the Skies and Medusine Thorn. 5,353 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.