- Word-ChewabilityDeck core
- toxReplaceable
- toxReplaceable
Catimimi + Yotaru
Catimimi + Yotaru (with Aleera and Faerylia) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier A at Celeste · Legend, S at Gold · Crystal and S at Bronze · Silver. Aggro deck across 3 elements, estimated elimination in 5.8 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- Replace : Global AimT6to buy
- Offensive AimabilityDeck core
- MultiboostabilityReplaceable
- Darkflight SlapabilityDeck core
- Free slotT2to buy
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Poison
- T6Berserk
Poison
Catimimi · Common
Poison
Catimimi · Rare
Berserk
Faerylia · Rare
Replace : Global Aim (ability)
Expected value of a random purchase, before → after this plan: +0.7% → +0%
Avoid for this deck
Bomba · Waterheart · Lightheart · Earthheart · Heart Resistance · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.8% · 6.6 turnsSecond +1.8% · 6.1 turns
- Fragile deck+10.6%5.1 turns · strength
- Tank deck-13.5%7.4 turns · weakness
- Resists Fire-2.8%6.5 turns
- Resists Water0%6.2 turns
- Resists Earth0%6.2 turns
- Resists Nature-2.8%6.5 turns
- Resists Shadow-10%7 turns · weakness
- Resists Light0%6.2 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 5.8 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 7 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (Catimimi).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,684).
- Turn 6: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/W-Shield
Aleera, Nightmare-EaterFire resistance (+25%) Water resistance (+25%)
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedMulti Start
FaeryliaGain (+3) in each element.
RecommendedEternalized
CatimimiThe card is immune to Eternity effects
RecommendedHow it wins
Generation
Catimimi (+9 Shadow, +9 Nature, +9 Fire); Faerylia (+6 everywhere). First bonuses on turn 2.
Damage
Word-Chew (Aleera, Nightmare-Eater): 51% of the damage; Darkflight Slap (Catimimi): 46% of the damage. 2,920 useful damage, opponent eliminated in 5.8 turns.
Survival
No healing: with 2,879 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2395 damage
See the rest of the planCollapse the plan+8 turns
04Turn 41,094 damage
06Turn 61,684 damage
07Turn 7Simulation complete.
Simulation complete.
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.