Start with your attacks
Look at the elements used by your main attacker’s abilities. The card’s element isn’t enough: some cards attack with several elements. Then pick generators that fuel those abilities.
Generate before you attack
Each bonus point adds 10% to damage and healing in its element. Bonuses belong to the player and never go down, except when a Cost ability spends them. Small, repeated generation can therefore support several cards at once. Watch the gameplan: bonuses available before an attack matter more than those earned right after it.
Keep a card that finishes the job
Four good generators don’t necessarily make a good deck. You need a card that turns those bonuses into damage quickly enough. Compare the damage curve and the estimated elimination, then try a replacement in the workshop. The best improvement can come from a lower-ranked individual card.















