- HazardoabilityDeck core
- BeaconabilityDeck core
- Free slotT2to buy
Abyssal Lightbearer + Ameru
Abyssal Lightbearer + Ameru (with Thorn of Love and Squall) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (37th of 40) and keeps that tier in all three ranks with these talents. Elemental ramp deck across 3 elements, estimated elimination in 8.4 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- WisdomabilityDeck core
- toxReplaceable
- Free slotT4to buy
- Smoky DreamabilityDeck core
- Replace : SmokeT6to buy
- toxReplaceable
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Phoenix
- T6Graveyard
- T8Berserk
Graveyard
Abyssal Lightbearer · Common
Phoenix
Thorn of Love · Rare
Graveyard
Ameru · Rare
Replace : Smoke
Berserk
Squall, Emissary of Nightmares · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +2.4% → +0%
Avoid for this deck
Natureheart · Earthheart · Inversion · Shapeshifter · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2% · 10 turnsSecond -2% · 10.6 turns
- Fragile deck+22.5%7.3 turns · strength
- Tank deck-44.3%15.7 turns · weakness
- Resists Fire-0.2%9.4 turns
- Resists Water-10.9%10.6 turns · weakness
- Resists Earth0%9.4 turns
- Resists Nature0%9.4 turns
- Resists Shadow-9%10.4 turns · weakness
- Resists Light-17.7%11.3 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.4 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Light: elimination in 11.3 turns.
- Struggles against a deck resisting Water: elimination in 10.6 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 4: first big hit, Beacon (Abyssal Lightbearer).
- Turn 9: damage peak (860).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Abyssal LightbearerEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedCavalry
AmeruIncreases the max HP of all other allied cards by (+100)
RecommendedOne Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedHow it wins
Generation
Thorn of Love (+8 Earth, +8 Nature, +8 Light); Ameru (+12 Light, +12 Water, +12 Shadow); Squall, Emissary of Nightmares (+9 Light, +9 Fire). First bonuses on turn 1.
Damage
Beacon (Abyssal Lightbearer): 31% of the damage; Hazardo (Abyssal Lightbearer): 19% of the damage. 2,920 useful damage, opponent eliminated in 8.4 turns.
Survival
No healing: with 3,756 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 126 damage
02Turn 226 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3234 damage
04Turn 4483 damage
06Turn 6578 damage
09Turn 9859 damage
10Turn 10Simulation complete.
Simulation complete.