Medusine Thorn + The Companion of Spirits

Medusine Thorn + The Companion of Spirits (with Scorch and Water King) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck in Water and Fire, estimated elimination in 8.2 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateElemental rampWaterFire
CTier64% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Companion of Spirits

Water · Common

  1. Small WaveabilityDeck core
  2. HazardoabilityDeck core
  3. Replace : ImmunityT4
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. Replace : Ancient HealingT2
    to buy
  3. Free slotT6
    to buy

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxDeck core

Water King

Water · Epic

  1. Blade-EabilityDeck core
  2. Watery ChoiceabilityDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings507 Spamtons generated+35.7% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 73 SpamtonsGraveyard
  2. T4Luck 4 · 158 SpamtonsMultiplier
  3. T6Luck 6 · 305 SpamtonsBerserk
  4. T8Luck 8 · 457 Spamtonsskip
T2

Graveyard

Scorch, the Ignited Lizards · Common

Replace : Ancient Healing

+11.7%
T4

Multiplier

The Companion of Spirits · Rare

Replace : Immunity

+17.2%
T6

Berserk

Scorch, the Ignited Lizards · Rare

+6.8%

Expected value of a random purchase, before → after this plan: +6.9% → +0%

Theoretical score11,651
Estimated elimination8.2 turns
Effective HP3,111
Healing582
Spamtons / turn32

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +1.4% · 8.7 turnsSecond -1.4% · 9 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.2 turns.
  • 582 healing over the game.

Weak spots

  • Struggles against a deck resisting Water: elimination in 12 turns.

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 6: first big hit, Blade-E (Water King).
  3. Turn 8: damage peak (712).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

The Companion of Spirits

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Length

Medusine Thorn

At the start of your first turn, a random enemy card receives "Eternity"

Recommended

Focus

Water King

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+21 Fire, +21 Water, +21 Earth); Medusine Thorn (+7 Water); Water King (+11 Water). First bonuses on turn 1.

Damage

Hazardo (The Companion of Spirits): 35% of the damage; Small Wave (The Companion of Spirits): 32% of the damage. 2,920 useful damage, opponent eliminated in 8.2 turns.

Survival

582 healing over the game, mostly from Medusine Thorn. 3,111 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 185 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
28 damage+29
The Companion of Spirits
HazardoThe Companion of Spirits
31 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
26 damage
02Turn 2108 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
39 damage+40
The Companion of Spirits
HazardoThe Companion of Spirits
39 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
30 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3291 damage
Medusine Thorn
MoltMedusine Thorn
Water +7
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
75 damage+51
Water King
Blade-EWater King
101 damage
The Companion of Spirits
HazardoThe Companion of Spirits
64 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
51 damage
04Turn 4216 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
87 damage+62
The Companion of Spirits
HazardoThe Companion of Spirits
72 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
57 damage
05Turn 5381 damage
Water King
Watery ChoiceWater King
Water +11
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
132 damage+73
The Companion of Spirits
HazardoThe Companion of Spirits
124 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
125 damage
06Turn 6658 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
144 damage+84
Water King
Blade-EWater King
179 damage
The Companion of Spirits
HazardoThe Companion of Spirits
157 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
178 damage
07Turn 7585 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
156 damage+95
The Companion of Spirits
HazardoThe Companion of Spirits
191 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
238 damage
08Turn 8712 damage
The Companion of Spirits
HazardoThe Companion of Spirits
217 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
158 damage+95
The Companion of Spirits
Small WaveThe Companion of Spirits
337 damage
09Turn 9243 damage
The Companion of Spirits
HazardoThe Companion of Spirits
243 damage
10Turn 10Simulation complete.

Simulation complete.