- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Medusine Thorn + The Companion of Spirits
Medusine Thorn + The Companion of Spirits (with Leviathan of the Skies and Scorch) is the 10th deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Elemental ramp deck in Water and Fire, estimated elimination in 8.2 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- CrushwaveabilityDeck core
- Replace : Ultimate ReliefT6to buy
- Replace : WaterheartT8to buy
- Small WaveabilityDeck core
- HazardoabilityDeck core
- Replace : ImmunityT4to buy
- FlameflowabilityDeck core
- toxReplaceable
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Multiplier
- T6Berserk
- T8Waterheart
Graveyard
Scorch, the Ignited Lizards · Common
Multiplier
The Companion of Spirits · Rare
Replace : Immunity
Berserk
Leviathan of the Skies · Rare
Replace : Ultimate Relief (ability)
Waterheart
Leviathan of the Skies · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +4.2% → +0%
Avoid for this deck
Brutal · Shadowheart · Lightheart · Natureheart · Earthheart · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +9.3% · 9.2 turnsSecond -9.3% · 11.8 turns
- Fragile deck+16.1%7.7 turns · strength
- Tank deck-34.6%14.6 turns · weakness
- Resists Fire-1.1%9.7 turns
- Resists Water-34.5%14.6 turns · weakness
- Resists Earth-1.1%9.7 turns
- Resists Nature-1.1%9.7 turns
- Resists Shadow-1.1%9.7 turns
- Resists Light-1.1%9.7 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.2 turns.
- 621 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 14.6 turns.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Crushwave (Leviathan of the Skies).
- Turn 6: damage peak (676).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Length
Medusine ThornAt the start of your first turn, a random enemy card receives "Eternity"
RecommendedSoul Vitality
Leviathan of the SkiesWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedOne Man Army
The Companion of SpiritsEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+15 Fire, +15 Water, +15 Earth); Medusine Thorn (+7 Water). First bonuses on turn 1.
Damage
Small Wave (The Companion of Spirits): 32% of the damage; Hazardo (The Companion of Spirits): 27% of the damage. 2,920 useful damage, opponent eliminated in 8.2 turns.
Survival
621 healing over the game, mostly from Leviathan of the Skies and Medusine Thorn. 4,444 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 187 damage
02Turn 2116 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3398 damage
04Turn 4263 damage
05Turn 5360 damage
06Turn 6676 damage
07Turn 7488 damage
08Turn 8557 damage
10Turn 10Simulation complete.
Simulation complete.