Mistress of Tints + Apprentice of Death

Mistress of Tints + Apprentice of Death (with Sovereign of Flames and Squall) is the 9th deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier C); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Midrange deck across 3 elements, estimated elimination in 8.5 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionMidrangeFireLight
CTier64.9% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sovereign of Flames

Fire · Legendary

  1. Roaring EmberabilityDeck core
  2. Divine WarmthabilityDeck core
  3. IgnitionabilityDeck core

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings378 Spamtons generated+27.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 65 SpamtonsGraveyard
  2. T4Luck 4 · 134 SpamtonsBerserk
  3. T6Luck 6 · 247 Spamtonsskip
  4. T8Luck 8 · 354 SpamtonsGraveyard
T2

Graveyard

Mistress of Tints · Common

+9%
T4

Berserk

Squall, Emissary of Nightmares · Rare

Replace : Berserk

+10.2%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+8%

Expected value of a random purchase, before → after this plan: +3.1% → +0%

Avoid for this deck

Bomba · Brutal · Waterheart · Natureheart · Earthheart · Erosion · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality · Avenger

Theoretical score11,748
Estimated elimination8.5 turns
Effective HP4,534
Healing0
Spamtons / turn31

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.2% · 9.1 turnsSecond +3.2% · 8.5 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 8.5 turns.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 9.8 turns.
  • Struggles against a deck resisting Shadow: elimination in 9 turns.
  • No healing.

How the game goes

  1. Turn 3: first bonuses (Mistress of Tints).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (833).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Shared Shield

Sovereign of Flames

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended
Adapt in the workshop

How it wins

Generation

Mistress of Tints (+3 everywhere); Squall, Emissary of Nightmares (+9 Fire, +9 Light). First bonuses on turn 3.

Damage

Nocturnal Burn (Apprentice of Death): 40% of the damage; Cosmic Light (Squall, Emissary of Nightmares): 18% of the damage. 2,920 useful damage, opponent eliminated in 8.5 turns.

Survival

No healing: with 4,534 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 114 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
14 damage
02Turn 215 damage
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Roaring EmberSovereign of Flames
15 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3705 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Apprentice of Death
Nocturnal BurnApprentice of Death
356 damage
Mistress of Tints
Elemental ChaosMistress of Tints
195 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
67 damageFire +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
66 damageLight +3
Sovereign of Flames
Roaring EmberSovereign of Flames
21 damage
04Turn 4227 damage
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Divine WarmthSovereign of Flames
205 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
22 damage
05Turn 523 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
23 damage
06Turn 6832 damage
Sovereign of Flames
IgnitionSovereign of Flames
Apprentice of Death
Nocturnal BurnApprentice of Death
514 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
122 damageFire +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
160 damageLight +3
Sovereign of Flames
Roaring EmberSovereign of Flames
36 damage
07Turn 7514 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
477 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
37 damage
08Turn 8329 damage
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Divine WarmthSovereign of Flames
284 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
45 damage
09Turn 9696 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
327 damageFire +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
369 damageLight +3
10Turn 10Simulation complete.

Simulation complete.