The Companion of Spirits + Scorch

The Companion of Spirits + Scorch (with Medusine Thorn and Water Spirit) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck in Water and Fire, estimated elimination in 7.8 turns; first Tox to aim for: Graveyard on turn 2.

AccessibleElemental rampWaterFire
CTier65.8% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Companion of Spirits

Water · Common

  1. Small WaveabilityDeck core
  2. HazardoabilityDeck core
  3. Replace : ImmunityT4
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. Replace : Ancient HealingT2
    to buy
  3. Free slotT6
    to buy

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxDeck core

Water Spirit

Water · Common

  1. Aquatic BreathabilityDeck core
  2. WaveabilityDeck core
  3. Free slotT8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings450 Spamtons generated+45.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 73 SpamtonsGraveyard
  2. T4Luck 4 · 158 SpamtonsMultiplier
  3. T6Luck 6 · 355 SpamtonsGraveyard
  4. T8Luck 8 · 450 SpamtonsBerserk
T2

Graveyard

Scorch, the Ignited Lizards · Common

Replace : Ancient Healing

+13.6%
T4

Multiplier

The Companion of Spirits · Rare

Replace : Immunity

+13.4%
T6

Graveyard

Scorch, the Ignited Lizards · Rare

+6.3%
T8

Berserk

Water Spirit · Epic

+11.7%

Expected value of a random purchase, before → after this plan: +4.7% → +0%

Avoid for this deck

Shadowheart · Lightheart · Natureheart · Earthheart · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Avenger

Theoretical score11,860
Estimated elimination7.8 turns
Effective HP2,862
Healing566
Spamtons / turn32

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +2.8% · 8.2 turnsSecond -2.8% · 9 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 7.8 turns.
  • 566 healing over the game.

Weak spots

  • Struggles against a deck resisting Water: elimination in 11.3 turns.

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 6: first big hit, Small Wave (The Companion of Spirits).
  3. Turn 8: damage peak (762).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

The Companion of Spirits

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Weaken

Medusine Thorn

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Cavalry

Water Spirit

Increases the max HP of all other allied cards by (+100)

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+18 Fire, +18 Water, +18 Earth); Water Spirit (+15 Water); Medusine Thorn (+7 Water). First bonuses on turn 1.

Damage

Small Wave (The Companion of Spirits): 37% of the damage; Hazardo (The Companion of Spirits): 30% of the damage. 2,920 useful damage, opponent eliminated in 7.8 turns.

Survival

566 healing over the game, mostly from Medusine Thorn. 2,862 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1110 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Water Spirit
Aquatic BreathWater Spirit
14 damageWater +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
33 damage+29
The Companion of Spirits
HazardoThe Companion of Spirits
35 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
28 damage
02Turn 2151 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
47 damage+40
Water Spirit
Aquatic BreathWater Spirit
19 damageWater +1
The Companion of Spirits
HazardoThe Companion of Spirits
47 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
38 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3256 damage
Medusine Thorn
MoltMedusine Thorn
Water +7
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
89 damage+51
Water Spirit
Aquatic BreathWater Spirit
30 damageWater +1
The Companion of Spirits
HazardoThe Companion of Spirits
76 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
61 damage
04Turn 4336 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
107 damage+62
The Companion of Spirits
HazardoThe Companion of Spirits
87 damage
Water Spirit
Aquatic BreathWater Spirit
35 damageWater +1
The Companion of Spirits
Small WaveThe Companion of Spirits
107 damage
05Turn 5406 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
126 damage+73
The Companion of Spirits
HazardoThe Companion of Spirits
119 damage
Water Spirit
Aquatic BreathWater Spirit
40 damageWater +1
The Companion of Spirits
Small WaveThe Companion of Spirits
121 damage
06Turn 6575 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
145 damage+84
The Companion of Spirits
HazardoThe Companion of Spirits
158 damage
The Companion of Spirits
Small WaveThe Companion of Spirits
226 damage
Water Spirit
Aquatic BreathWater Spirit
46 damageWater +1
07Turn 7701 damage
Water Spirit
WaveWater Spirit
Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
214 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
154 damage+84
The Companion of Spirits
Small WaveThe Companion of Spirits
285 damage
Water Spirit
Aquatic BreathWater Spirit
48 damageWater +1
08Turn 8761 damage
Water Spirit
WaveWater Spirit
Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
250 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
162 damage+84
The Companion of Spirits
Small WaveThe Companion of Spirits
349 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.