- Small WaveabilityDeck core
- HazardoabilityDeck core
- Replace : ImmunityT4to buy
The Companion of Spirits + Scorch
The Companion of Spirits + Scorch (with Medusine Thorn and Water Spirit) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck in Water and Fire, estimated elimination in 7.8 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- FlameflowabilityDeck core
- Replace : Ancient HealingT2to buy
- Free slotT6to buy
- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
- Aquatic BreathabilityDeck core
- WaveabilityDeck core
- Free slotT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Multiplier
- T6Graveyard
- T8Berserk
Graveyard
Scorch, the Ignited Lizards · Common
Replace : Ancient Healing
Multiplier
The Companion of Spirits · Rare
Replace : Immunity
Graveyard
Scorch, the Ignited Lizards · Rare
Berserk
Water Spirit · Epic
Expected value of a random purchase, before → after this plan: +4.7% → +0%
Avoid for this deck
Shadowheart · Lightheart · Natureheart · Earthheart · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.8% · 8.2 turnsSecond -2.8% · 9 turns
- Fragile deck+14.9%6.7 turns · strength
- Tank deck-25.8%11.4 turns · weakness
- Resists Fire0%8 turns
- Resists Water-25.3%11.3 turns · weakness
- Resists Earth0%8 turns
- Resists Nature0%8 turns
- Resists Shadow0%8 turns
- Resists Light0%8 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 7.8 turns.
- 566 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 11.3 turns.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 6: first big hit, Small Wave (The Companion of Spirits).
- Turn 8: damage peak (762).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
The Companion of SpiritsEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedWeaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedCavalry
Water SpiritIncreases the max HP of all other allied cards by (+100)
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+18 Fire, +18 Water, +18 Earth); Water Spirit (+15 Water); Medusine Thorn (+7 Water). First bonuses on turn 1.
Damage
Small Wave (The Companion of Spirits): 37% of the damage; Hazardo (The Companion of Spirits): 30% of the damage. 2,920 useful damage, opponent eliminated in 7.8 turns.
Survival
566 healing over the game, mostly from Medusine Thorn. 2,862 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1110 damage
02Turn 2151 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3256 damage
04Turn 4336 damage
05Turn 5406 damage
06Turn 6575 damage
07Turn 7701 damage
08Turn 8761 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.