- Bang-BoomabilityDeck core
- Replace : ShadowheartT8to buy
- Replace : LightheartT10to buy
Canine Specter + Thorn of Love
Canine Specter + Thorn of Love (with Ameru and Squall) is the 22nd deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Elemental ramp deck in Light and Shadow, estimated elimination in 9.1 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Smoky DreamabilityDeck core
- Replace : SmokeT4to buy
- toxReplaceable
- WisdomabilityDeck core
- toxReplaceable
- Free slotT2to buy
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Graveyard
- T6Berserk
- T8Shadowheart
- T10Lightheart
Reflection
Thorn of Love · Common
Graveyard
Ameru · Rare
Replace : Smoke
Berserk
Squall, Emissary of Nightmares · Rare
Replace : Berserk
Shadowheart
Canine Specter · Epic
Replace : Shadowheart
Lightheart
Canine Specter · Epic
Replace : Lightheart
Expected value of a random purchase, before → after this plan: +2.9% → +0.1%
Avoid for this deck
AoE · Brutal · Waterheart · Natureheart · Earthheart · Erosion · Smoke · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +4.3% · 9.7 turnsSecond -4.3% · 10.5 turns
- Fragile deck+23.3%7.7 turns · strength
- Tank deck-32.8%13.3 turns · weakness
- Resists Fire-3.8%9.8 turns
- Resists Water-4.4%9.8 turns
- Resists Earth0%9.4 turns
- Resists Nature0%9.4 turns
- Resists Shadow-17.1%11 turns · weakness
- Resists Light-19.9%11.3 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.1 turns.
Weak spots
- Struggles against a deck resisting Light: elimination in 11.3 turns.
- Struggles against a deck resisting Shadow: elimination in 11 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 4: first big hit, Bang-Boom (Canine Specter).
- Turn 6: damage peak (887).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Canine SpecterEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedCavalry
AmeruIncreases the max HP of all other allied cards by (+100)
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedOne Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedHow it wins
Generation
Thorn of Love (+8 Earth, +8 Nature, +8 Light); Ameru (+8 Light, +8 Water, +8 Shadow); Squall, Emissary of Nightmares (+9 Light, +9 Fire). First bonuses on turn 1.
Damage
Bang-Boom (Canine Specter): 45% of the damage; Cosmic Light (Squall, Emissary of Nightmares): 25% of the damage. 2,920 useful damage, opponent eliminated in 9.1 turns.
Survival
No healing: with 4,145 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2117 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3224 damage
04Turn 4202 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6887 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.