Pyro + Fire Spirit

Pyro + Fire Spirit (with Sovereign of Flames and Apprentice of Death) is the 28th deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 7.7 turns; first Tox to aim for: Poison on turn 2.

Advanced collectionMidrangeFireShadow
DTier43.7% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sovereign of Flames

Fire · Legendary

  1. Roaring EmberabilityDeck core
  2. Divine WarmthabilityDeck core
  3. IgnitionabilityDeck core

Pyro

Fire · Common

  1. ConflagrationabilityDeck core
  2. Free slotT2
    to buy
  3. Free slotT4
    to buy

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityDeck core
  2. BlazeabilityDeck core
  3. Free slotT6
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings316 Spamtons generated+75.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsPoison
  2. T4Luck 4 · 176 SpamtonsFireheart
  3. T6Luck 6 · 275 SpamtonsBerserk
  4. T8Luck 8 · 316 SpamtonsGraveyard
T2

Poison

Pyro · Common

+23%
T4

Fireheart

Pyro · Rare

+29.6%
T6

Berserk

Fire Spirit · Rare

+16.5%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+6.1%

Expected value of a random purchase, before → after this plan: +0.6% → +0%

Avoid for this deck

Bomba · Brutal · Waterheart · Lightheart · Natureheart · Earthheart · Erosion · Inversion · Shapeshifter · Mimicry · Multiplier · Mystery · Optimisation · Taunt · Reset · Revenge · Punching Bag · Temporality · Avenger

Theoretical score9,317
Estimated elimination7.7 turns
Effective HP3,563
Healing0
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +8.1% · 9.7 turnsSecond -8.1% · 11.6 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.7 turns.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 13.7 turns.
  • No healing.

How the game goes

  1. Turn 1: first bonuses (Pyro).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 8: damage peak (774).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Shared Shield

Sovereign of Flames

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Cavalry

Fire Spirit

Increases the max HP of all other allied cards by (+100)

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended
Adapt in the workshop

How it wins

Generation

Pyro (+6 Fire); Fire Spirit (+8 Fire). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 54% of the damage; Conflagration (Pyro): 22% of the damage. 2,920 useful damage, opponent eliminated in 7.7 turns.

Survival

No healing: with 3,563 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 179 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
55 damageFire +1
Fire Spirit
Breath of FlamesFire Spirit
12 damageFire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
12 damage
02Turn 2110 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Sovereign of Flames
IgnitionSovereign of Flames
Pyro
ConflagrationPyro
78 damageFire +1
Fire Spirit
Breath of FlamesFire Spirit
16 damageFire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
16 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3406 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Apprentice of Death
Nocturnal BurnApprentice of Death
271 damage
Pyro
ConflagrationPyro
97 damageFire +1
Fire Spirit
Breath of FlamesFire Spirit
19 damageFire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
19 damage
04Turn 4362 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Divine WarmthSovereign of Flames
190 damage
Pyro
ConflagrationPyro
126 damageFire +1
Fire Spirit
Breath of FlamesFire Spirit
23 damageFire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
23 damage
05Turn 5602 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
412 damage
Pyro
ConflagrationPyro
161 damageFire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
29 damage
06Turn 6213 damage
Sovereign of Flames
IgnitionSovereign of Flames
Pyro
ConflagrationPyro
182 damageFire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
31 damage
07Turn 7565 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
529 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
36 damage
08Turn 8775 damage
Sovereign of Flames
IgnitionSovereign of Flames
Apprentice of Death
Nocturnal BurnApprentice of Death
477 damage
Sovereign of Flames
Divine WarmthSovereign of Flames
298 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.