Apprentice of Death + Scorch

Apprentice of Death + Scorch (with Sovereign of Flames and Fire Spirit) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 10.6 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionMidrangeFireShadow
CTier61.5% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sovereign of Flames

Fire · Legendary

  1. Roaring EmberabilityDeck core
  2. Divine WarmthabilityDeck core
  3. IgnitionabilityDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. Replace : Ancient HealingT6
    to buy
  3. Free slotT2
    to buy

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityDeck core
  2. BlazeabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings461 Spamtons generated+45.7% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 63 SpamtonsGraveyard
  2. T4Luck 4 · 230 SpamtonsBerserk
  3. T6Luck 6 · 337 SpamtonsGraveyard
  4. T8Luck 8 · 428 SpamtonsGraveyard
  5. T10Luck 10 · 461 Spamtonsskip
T2

Graveyard

Scorch, the Ignited Lizards · Common

+14.7%
T4

Berserk

Fire Spirit · Rare

+16.2%
T6

Graveyard

Scorch, the Ignited Lizards · Rare

Replace : Ancient Healing

+8.4%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+6.4%

Expected value of a random purchase, before → after this plan: +43.3% → +0%

Avoid for this deck

Brutal · Waterheart · Lightheart · Natureheart · Earthheart · Erosion · Shapeshifter · Optimisation · Reset · Revenge · Temporality · Avenger

Theoretical score11,366
Estimated elimination10.6 turns
Effective HP3,386
Healing54
Spamtons / turn30

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4.3% · 8.9 turnsSecond +4.3% · 8.3 turns

Strengths

  • 2 cards generate bonuses.
  • 54 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 11.7 turns.
  • Struggles against a deck resisting Shadow: elimination in 9.5 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 5: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 7: damage peak (777).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Shared Shield

Sovereign of Flames

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Cavalry

Fire Spirit

Increases the max HP of all other allied cards by (+100)

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); Fire Spirit (+12 Fire). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 56% of the damage; Divine Warmth (Sovereign of Flames): 23% of the damage. 2,760 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

54 healing over the game. 3,386 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 128 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Fire Spirit
BlazeFire Spirit
Fire +1
Fire Spirit
Breath of FlamesFire Spirit
14 damageFire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
14 damage
02Turn 240 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Fire Spirit
BlazeFire Spirit
Fire +1
Sovereign of Flames
IgnitionSovereign of Flames
Fire Spirit
Breath of FlamesFire Spirit
20 damageFire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
20 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3389 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Fire Spirit
BlazeFire Spirit
Fire +1
Apprentice of Death
Nocturnal BurnApprentice of Death
339 damage
Fire Spirit
Breath of FlamesFire Spirit
25 damageFire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
25 damage
04Turn 4338 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Fire Spirit
BlazeFire Spirit
Fire +1
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Divine WarmthSovereign of Flames
274 damage
Fire Spirit
Breath of FlamesFire Spirit
32 damageFire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
32 damage
05Turn 5653 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Apprentice of Death
Nocturnal BurnApprentice of Death
569 damage
Fire Spirit
Breath of FlamesFire Spirit
42 damageFire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
42 damage
06Turn 694 damage
Sovereign of Flames
IgnitionSovereign of Flames
Fire Spirit
BlazeFire Spirit
Fire +1
Fire Spirit
Breath of FlamesFire Spirit
47 damageFire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
47 damage
07Turn 7778 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
722 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
56 damage
08Turn 8473 damage
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Divine WarmthSovereign of Flames
414 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
59 damage
09Turn 964 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
64 damage
10Turn 1072 damage
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Roaring EmberSovereign of Flames
72 damage