- Word-ChewabilityDeck core
- Replace : Punching BagT2to buy
- toxReplaceable
Aleera + Ephial
Aleera + Ephial (with Apprentice of Death and Faerylia) is the 4th deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier S) and keeps that tier in all three ranks with these talents. Aggro deck in Shadow and Light, estimated elimination in 5.8 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendSGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT4to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Global AimabilityReplaceable
- Offensive AimabilityDeck core
- MultiboostabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6skip
Berserk
Aleera, Nightmare-Eater · Common
Replace : Punching Bag
Berserk
Ephial · Rare
Replace : Reset
Expected value of a random purchase, before → after this plan: +0.6% → +0.9%
Avoid for this deck
Bomba · Waterheart · Lightheart · Earthheart · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.4% · 7.1 turnsSecond +2.4% · 6.5 turns
- Fragile deck+12.8%4.9 turns · strength
- Tank deck-27.6%9.5 turns · weakness
- Resists Fire-5%6.8 turns · weakness
- Resists Water0%6.3 turns
- Resists Earth0%6.3 turns
- Resists Nature-1.1%6.4 turns
- Resists Shadow-19%8.5 turns · weakness
- Resists Light-1.1%6.4 turns
Strengths
- Eliminates the opponent in 5.8 turns.
- 387 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.5 turns.
- Struggles against a deck resisting Fire: elimination in 6.8 turns.
- Only one generator: Faerylia.
How the game goes
- Turn 3: first bonuses (Faerylia).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,600).
- Turn 6: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedCavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedMulti Start
FaeryliaGain (+3) in each element.
RecommendedHow it wins
Generation
Faerylia (+6 everywhere). First bonuses on turn 3.
Damage
Word-Chew (Aleera, Nightmare-Eater): 72% of the damage; Nocturnal Burn (Apprentice of Death): 22% of the damage. 2,920 useful damage, opponent eliminated in 5.8 turns.
Survival
387 healing over the game, mostly from Ephial. 4,792 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
04Turn 4953 damage
06Turn 61,600 damage
07Turn 7Simulation complete.
Simulation complete.
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.