Ameru + Thorn of Love

Ameru + Thorn of Love (with Sky Dragon and Abyssal Lightbearer) is the 21st deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 8.1 turns; first Tox to aim for: Poison on turn 2.

IntermediateElemental rampLightNature
CTier52.6% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Thorn of Love

Earth · Common

  1. WisdomabilityDeck core
  2. toxReplaceable
  3. Free slotT4
    to buy

Ameru

Light · Rare

  1. Smoky DreamabilityDeck core
  2. Replace : SmokeT6
    to buy
  3. Replace : GraveyardT8
    to buy

Abyssal Lightbearer

Water · Epic

  1. HazardoabilityDeck core
  2. BeaconabilityDeck core
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings416 Spamtons generated+50.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 73 SpamtonsPoison
  2. T4Luck 4 · 200 SpamtonsGraveyard
  3. T6Luck 6 · 265 SpamtonsGraveyard
  4. T8Luck 8 · 384 SpamtonsGraveyard
T2

Poison

Abyssal Lightbearer · Common

+17.2%
T4

Graveyard

Thorn of Love · Common

+13.2%
T6

Graveyard

Ameru · Rare

Replace : Smoke

+14.3%
T8

Graveyard

Ameru · Epic

Replace : Graveyard

+6.1%

Expected value of a random purchase, before → after this plan: +6.4% → +0%

Avoid for this deck

Fireheart · Earthheart · Inversion · Shapeshifter · Temporality

Theoretical score10,339
Estimated elimination8.1 turns
Effective HP3,132
Healing74
Spamtons / turn35

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +2.2% · 9.3 turnsSecond -2.2% · 9.7 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.1 turns.
  • 74 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 10.3 turns.
  • Struggles against a deck resisting Light: elimination in 10 turns.

How the game goes

  1. Turn 1: first bonuses (Thorn of Love).
  2. Turn 4: first big hit, Beacon (Abyssal Lightbearer).
  3. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Weaken

Thorn of Love

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Cavalry

Ameru

Increases the max HP of all other allied cards by (+100)

Recommended

One Man Army

Abyssal Lightbearer

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended
Adapt in the workshop

How it wins

Generation

Thorn of Love (+8 Earth, +8 Nature, +8 Light); Ameru (+12 Light, +12 Water, +12 Shadow); Sky Dragon (+12 Nature). First bonuses on turn 1.

Damage

Call of the Forest (Sky Dragon): 28% of the damage; Beacon (Abyssal Lightbearer): 27% of the damage. 2,920 useful damage, opponent eliminated in 8.1 turns.

Survival

74 healing over the game. 3,132 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 123 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Abyssal Lightbearer
HazardoAbyssal Lightbearer
23 damage
02Turn 223 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Abyssal Lightbearer
HazardoAbyssal Lightbearer
23 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3102 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Ameru
Smoky DreamAmeru
69 damageLight +4 · Water +4 · Shadow +4
Abyssal Lightbearer
HazardoAbyssal Lightbearer
33 damage
04Turn 4726 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Abyssal Lightbearer
BeaconAbyssal Lightbearer
339 damage
Sky Dragon
Call of the ForestSky Dragon
254 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
85 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
48 damage
05Turn 5456 damage
Sky Dragon
Call of the ForestSky Dragon
279 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
109 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
68 damage
06Turn 6200 damage
Ameru
Smoky DreamAmeru
118 damageLight +4 · Water +4 · Shadow +4
Abyssal Lightbearer
HazardoAbyssal Lightbearer
82 damage
07Turn 7477 damage
Sky Dragon
Call of the ForestSky Dragon
232 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
138 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
107 damage
08Turn 8521 damage
Abyssal Lightbearer
BeaconAbyssal Lightbearer
386 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
135 damage
09Turn 9182 damage
Ameru
Smoky DreamAmeru
182 damageLight +4 · Water +4 · Shadow +4
10Turn 10Simulation complete.

Simulation complete.