- Bang-BoomabilityDeck core
- Replace : ShadowheartT10to buy
- Replace : LightheartT8to buy
Canine Specter + Master Thronebéur
Canine Specter + Master Thronebéur (with Ameru and Commando Gerz) is the 23rd deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Elemental ramp deck across 3 elements, estimated elimination in 9.5 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Replace : SlowingT4to buy
- Luminous HammerabilityDeck core
- Free slotT6to buy
- Smoky DreamabilityDeck core
- Replace : SmokeT2to buy
- toxReplaceable
- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Berserk
- T6Phoenix
- T8Lightheart
- T10Shadowheart
Reflection
Ameru · Common
Replace : Smoke
Berserk
Master Thronebéur · Rare
Replace : Slowing (ability)
Phoenix
Master Thronebéur · Rare
Lightheart
Canine Specter · Epic
Replace : Lightheart
Shadowheart
Canine Specter · Epic
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +2% → +0%
Avoid for this deck
Brutal · Waterheart · Fireheart · Natureheart · Erosion · Shapeshifter · Multiplier · Optimisation · Poison · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.4% · 10.7 turnsSecond +1.4% · 10.6 turns
- Fragile deck+9.3%9.1 turns · strength
- Tank deck-27.9%13.4 turns · weakness
- Resists Fire0%10 turns
- Resists Water-4.3%10.3 turns
- Resists Earth-4.3%10.3 turns
- Resists Nature0%10 turns
- Resists Shadow-9.8%10.8 turns · weakness
- Resists Light-20.3%12.2 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.5 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Light: elimination in 12.2 turns.
- Struggles against a deck resisting Shadow: elimination in 10.8 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 8: first big hit, Bang-Boom (Canine Specter).
- Turn 10: damage peak (1,877).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Canine SpecterEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedMulti Start
Master ThronebéurGain (+3) in each element.
RecommendedCorrosion
AmeruEach time this card is attacked, the attacker loses (-1%) in all its elemental resistances.
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Ameru (+4 Light, +4 Water, +4 Shadow). First bonuses on turn 2.
Damage
Bang-Boom (Canine Specter): 64% of the damage; Final Delight (Commando Gerz): 27% of the damage. 2,920 useful damage, opponent eliminated in 9.5 turns.
Survival
No healing: with 5,613 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3198 damage
04Turn 4317 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6646 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8738 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.