- Nocturnal BurnabilityDeck core
- Replace : GraveyardT10to buy
- toxDeck core
The Companion of Spirits + Scorch
The Companion of Spirits + Scorch (with Apprentice of Death and Leviathan of the Skies) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 9.8 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- FlameflowabilityDeck core
- Replace : Ancient HealingT4to buy
- Free slotT2to buy
- Small WaveabilityDeck core
- HazardoabilityDeck core
- Replace : ImmunityT8to buy
- CrushwaveabilityDeck core
- Replace : Ultimate ReliefT6to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Graveyard
- T6Berserk
- T8Berserk
- T10Graveyard
Berserk
Scorch, the Ignited Lizards · Common
Graveyard
Scorch, the Ignited Lizards · Rare
Replace : Ancient Healing
Berserk
Leviathan of the Skies · Rare
Replace : Ultimate Relief (ability)
Berserk
The Companion of Spirits · Epic
Replace : Immunity
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +30.3% → +0.1%
Avoid for this deck
Lightheart · Natureheart · Earthheart · Smoke · Inversion · Shapeshifter · Optimisation · Punching Bag · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +6.1% · 9.8 turnsSecond -6.1% · 11.7 turns
- Fragile deck+38.7%6.5 turns · strength
- Tank deck-37.7%15.4 turns · weakness
- Resists Fire-7.6%11 turns · weakness
- Resists Water-15.3%12.1 turns · weakness
- Resists Earth-1.6%10.2 turns
- Resists Nature-1.6%10.2 turns
- Resists Shadow-5.9%10.8 turns · weakness
- Resists Light-1.6%10.2 turns
Strengths
- Eliminates the opponent in 9.8 turns.
- 169 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 12.1 turns.
- Struggles against a deck resisting Fire: elimination in 11 turns.
- Only one generator: Scorch, the Ignited Lizards.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 5: damage peak (602).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Doomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedOne Man Army
The Companion of SpiritsEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedSoul Vitality
Leviathan of the SkiesWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+9 Fire, +9 Water, +9 Earth). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 46% of the damage; Crushwave (Leviathan of the Skies): 20% of the damage. 2,920 useful damage, opponent eliminated in 9.8 turns.
Survival
169 healing over the game, mostly from Leviathan of the Skies. 4,359 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 158 damage
02Turn 273 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3561 damage
04Turn 4577 damage
05Turn 5601 damage
06Turn 6557 damage
08Turn 8Abilities on cooldown.
Abilities on cooldown.