- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
Apprentice of Death + Scorch
Apprentice of Death + Scorch (with Deer of Mournful Colors and Sovereign of Flames) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 7.1 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
- FlameflowabilityDeck core
- Replace : Ancient HealingT6to buy
- Free slotT4to buy
- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6Berserk
- T8Graveyard
Poison
Deer of Mournful Colors · Common
Graveyard
Scorch, the Ignited Lizards · Rare
Berserk
Scorch, the Ignited Lizards · Rare
Replace : Ancient Healing
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +7.3% → +0%
Avoid for this deck
Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.8% · 7.5 turnsSecond -0.8% · 7.8 turns
- Fragile deck+21.6%4.8 turns · strength
- Tank deck-38.2%11.8 turns · weakness
- Resists Fire-17%8.8 turns · weakness
- Resists Water-2.9%7.1 turns
- Resists Earth-2.9%7.1 turns
- Resists Nature0%6.9 turns
- Resists Shadow-18.4%8.8 turns · weakness
- Resists Light0%6.9 turns
Strengths
- Eliminates the opponent in 7.1 turns.
- 482 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.8 turns.
- Struggles against a deck resisting Fire: elimination in 8.8 turns.
- Only one generator: Scorch, the Ignited Lizards.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 4: damage peak (972).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Hardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedCritical
Sovereign of FlamesCritical bonus (+10%).
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+9 Fire, +9 Water, +9 Earth). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 50% of the damage; Elemental Drain (Deer of Mournful Colors): 34% of the damage. 2,920 useful damage, opponent eliminated in 7.1 turns.
Survival
482 healing over the game, mostly from Deer of Mournful Colors. 2,914 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 181 damage
02Turn 298 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3459 damage
04Turn 4973 damage
05Turn 5621 damage
06Turn 6208 damage
07Turn 7577 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.