- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
Wibs the Blazing + Apprentice of Death
Wibs the Blazing + Apprentice of Death (with Sovereign of Flames and Logidrake) is the 11th deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier C) and keeps that tier in all three ranks with these talents. Midrange deck in Fire and Shadow, estimated elimination in 8.1 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT4to buy
- toxDeck core
- Lucky-FireabilityDeck core
- toxDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6skip
- T8Fireheart
Poison
Logidrake, the Ignatius · Common
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +6.2% → +0%
Avoid for this deck
Waterheart · Lightheart · Natureheart · Earthheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.2% · 8.5 turnsSecond -2.2% · 8.8 turns
- Fragile deck+17%6.8 turns · strength
- Tank deck-36.1%11.9 turns · weakness
- Resists Fire-19.8%10.1 turns · weakness
- Resists Water0%8.2 turns
- Resists Earth0%8.2 turns
- Resists Nature0%8.2 turns
- Resists Shadow-3.1%8.4 turns
- Resists Light0%8.2 turns
Strengths
- Eliminates the opponent in 8.1 turns.
- 120 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 10.1 turns.
How the game goes
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 8: damage peak (761).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Shared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+10%).
RecommendedF/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedNew Life
Logidrake, the IgnatiusStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Nocturnal Burn (Apprentice of Death): 52% of the damage; Lava-flow (Wibs the Blazing): 20% of the damage. 2,920 useful damage, opponent eliminated in 8.1 turns.
Survival
120 healing over the game, mostly from Logidrake, the Ignatius. 3,468 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1100 damage
02Turn 2120 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3388 damage
04Turn 4320 damage
05Turn 5579 damage
06Turn 6559 damage
08Turn 8760 damage
10Turn 10Simulation complete.
Simulation complete.