Hatchlings of Midas + Abyssal Lightbearer

Hatchlings of Midas + Abyssal Lightbearer (with Wyrmling of Lights and Sky Dragon) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D in all three ranks. Midrange deck in Nature and Light, estimated elimination in 11.4 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionMidrangeNatureLight
DTier17.6% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Abyssal Lightbearer

Water · Epic

  1. HazardoabilityDeck core
  2. BeaconabilityDeck core
  3. Free slotT2
    to buy

Wyrmling of Lights

Light · Epic

  1. Peaceful GlowabilityDeck core
  2. Replace : Thoughtful AidT10
    to buy
  3. Free slotT4
    to buy

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Hatchlings of Midas

Light · Common

  1. Chirp-chirp-chirpabilityDeck core
  2. Replace : QuintetT8
    to buy
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings417 Spamtons generated+151.3% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 49 SpamtonsGraveyard
  2. T4Luck 4 · 152 SpamtonsGraveyard
  3. T6Luck 6 · 293 SpamtonsPhoenix
  4. T8Luck 8 · 382 SpamtonsGraveyard
  5. T10Luck 10 · 417 SpamtonsBerserk
T2

Graveyard

Abyssal Lightbearer · Common

+41.4%
T4

Graveyard

Wyrmling of Lights · Rare

+40.6%
T6

Phoenix

Hatchlings of Midas · Common

+34.9%
T8

Graveyard

Hatchlings of Midas · Epic

Replace : Quintet (ability)

+17.3%
T10

Berserk

Wyrmling of Lights · Epic

Replace : Thoughtful Aid (ability)

+17%

Expected value of a random purchase, before → after this plan: +10.7% → +0%

Avoid for this deck

Shadowheart · Fireheart · Earthheart · Heart Resistance · Inversion · Shapeshifter · Mimicry · Reset · Revenge · Punching Bag · Temporality · Tenacity

Theoretical score6,312
Estimated elimination11.4 turns
Effective HP2,401
Healing794
Spamtons / turn23

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +0.4% · 15.4 turnsSecond -0.4% · 16 turns

Strengths

  • 3 cards generate bonuses.
  • 794 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Light: elimination in 17 turns.
  • Struggles against a deck resisting Nature: elimination in 16.9 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 1: first bonuses (Wyrmling of Lights).
  2. Turn 4: first big hit, Beacon (Abyssal Lightbearer).
  3. Turn 7: damage peak (729).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Abyssal Lightbearer

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended

New Life

Wyrmling of Lights

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Paradox

Hatchlings of Midas

This card's resistances are inverted: positive ones become negative, and vice versa.

Recommended
Adapt in the workshop

How it wins

Generation

Wyrmling of Lights (+6 Light); Hatchlings of Midas (+6 Light); Sky Dragon (+20 Nature). First bonuses on turn 1.

Damage

Call of the Forest (Sky Dragon): 41% of the damage; Beacon (Abyssal Lightbearer): 27% of the damage. 2,559 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

794 healing over the game, mostly from Hatchlings of Midas. 2,401 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 143 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
20 damageLight +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
23 damage
02Turn 252 damage
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+57Light +3
Hatchlings of Midas
QuintetHatchlings of Midas
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
27 damageLight +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
25 damage
See the rest of the planCollapse the plan+8 turns
03Turn 354 damage
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
29 damageLight +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
25 damage
04Turn 4597 damage
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+77Light +3
Hatchlings of Midas
QuintetHatchlings of Midas
Abyssal Lightbearer
BeaconAbyssal Lightbearer
307 damage
Sky Dragon
Call of the ForestSky Dragon
154 damageNature +4
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
36 damageLight +1
Sky Dragon
Dazzling BreathSky Dragon
74 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
26 damage
05Turn 5341 damage
Sky Dragon
Call of the ForestSky Dragon
198 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
74 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
38 damageLight +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
31 damage
06Turn 6399 damage
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Sky Dragon
Call of the ForestSky Dragon
242 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
77 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
40 damageLight +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
40 damage
07Turn 7729 damage
Abyssal Lightbearer
BeaconAbyssal Lightbearer
388 damage
Sky Dragon
Call of the ForestSky Dragon
215 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
81 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
45 damage
08Turn 845 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
45 damage
09Turn 9329 damage
Sky Dragon
Call of the ForestSky Dragon
248 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
81 damage
10Turn 10Abilities on cooldown.

Abilities on cooldown.