- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Verdant Fruit Cruncher + Golden Boar
Verdant Fruit Cruncher + Golden Boar (with Commando Gerz and Earth Spirit) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth, estimated elimination in 11.7 turns; first Tox to aim for: Vampirism on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- TorrentabilityDeck core
- Replace : EarthheartT8to buy
- Free slotT2to buy
- Earth ShakerabilityDeck core
- toxDeck core
- Free slotT4to buy
- Earthen BreathabilityDeck core
- RampartabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Vampirism
- T4Multiplier
- T6Phoenix
- T8Earthheart
- T10skip
Vampirism
Verdant Fruit Cruncher · Common
Multiplier
Golden Boar · Rare
Phoenix
Earth Spirit · Rare
Earthheart
Verdant Fruit Cruncher · Epic
Replace : Earthheart
Expected value of a random purchase, before → after this plan: +18.1% → +0%
Avoid for this deck
Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Shapeshifter · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +9.1% · 11.8 turnsSecond -9.1% · 14 turns
- Fragile deck+32.9%9.3 turns · strength
- Tank deck-23.3%16 turns · weakness
- Resists Fire0%12.5 turns
- Resists Water0%12.5 turns
- Resists Earth-22.8%15.9 turns · weakness
- Resists Nature0%12.5 turns
- Resists Shadow0%12.5 turns
- Resists Light-0.1%12.5 turns
Strengths
- 3 cards generate bonuses.
Weak spots
- Struggles against a deck resisting Earth: elimination in 15.9 turns.
- No healing.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Earth Spirit).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedEpic AOE
Verdant Fruit CruncherStart the game with the "AoE" passive.
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedEarth Heart
Earth SpiritStart the game with the "Earthheart" passive
RecommendedHow it wins
Generation
Earth Spirit (+8 Earth); Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth). First bonuses on turn 1.
Damage
Torrent (Verdant Fruit Cruncher): 34% of the damage; Earth Shaker (Golden Boar): 32% of the damage. 2,502 useful damage, no elimination within 10 turns (estimated around turn 12).
Survival
No healing: with 6,897 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1100 damage
02Turn 2280 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3206 damage
04Turn 4449 damage
06Turn 6469 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8267 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.