Verdant Fruit Cruncher + Golden Boar

Verdant Fruit Cruncher + Golden Boar (with Commando Gerz and Earth Spirit) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth, estimated elimination in 11.7 turns; first Tox to aim for: Vampirism on turn 2.

AccessibleElemental rampEarth
DTier45.4% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Verdant Fruit Cruncher

Earth · Common

  1. TorrentabilityDeck core
  2. Replace : EarthheartT8
    to buy
  3. Free slotT2
    to buy

Golden Boar

Earth · Common

  1. Earth ShakerabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Earth Spirit

Earth · Common

  1. Earthen BreathabilityDeck core
  2. RampartabilityDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings361 Spamtons generated+78.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 65 SpamtonsVampirism
  2. T4Luck 4 · 184 SpamtonsMultiplier
  3. T6Luck 6 · 287 SpamtonsPhoenix
  4. T8Luck 8 · 322 SpamtonsEarthheart
  5. T10Luck 10 · 361 Spamtonsskip
T2

Vampirism

Verdant Fruit Cruncher · Common

+9.8%
T4

Multiplier

Golden Boar · Rare

+27.9%
T6

Phoenix

Earth Spirit · Rare

+14.3%
T8

Earthheart

Verdant Fruit Cruncher · Epic

Replace : Earthheart

+26.6%

Expected value of a random purchase, before → after this plan: +18.1% → +0%

Avoid for this deck

Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Shapeshifter · Temporality · Avenger

Theoretical score9,505
Estimated elimination11.7 turns
Effective HP6,897
Healing0
Spamtons / turn31

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +9.1% · 11.8 turnsSecond -9.1% · 14 turns

Strengths

  • 3 cards generate bonuses.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 15.9 turns.
  • No healing.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 1: first bonuses (Earth Spirit).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Epic AOE

Verdant Fruit Cruncher

Start the game with the "AoE" passive.

Recommended

Soul Vitality

Golden Boar

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Earth Heart

Earth Spirit

Start the game with the "Earthheart" passive

Recommended
Adapt in the workshop

How it wins

Generation

Earth Spirit (+8 Earth); Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth). First bonuses on turn 1.

Damage

Torrent (Verdant Fruit Cruncher): 34% of the damage; Earth Shaker (Golden Boar): 32% of the damage. 2,502 useful damage, no elimination within 10 turns (estimated around turn 12).

Survival

No healing: with 6,897 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1100 damage
Earth Spirit
RampartEarth Spirit
Earth +1
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
84 damage
Earth Spirit
Earthen BreathEarth Spirit
16 damageEarth +1
02Turn 2280 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Earth Spirit
RampartEarth Spirit
Earth +1
Golden Boar
Earth ShakerGolden Boar
106 damageEarth +2
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
147 damage
Earth Spirit
Earthen BreathEarth Spirit
27 damageEarth +1
See the rest of the planCollapse the plan+8 turns
03Turn 3206 damage
Earth Spirit
RampartEarth Spirit
Earth +1
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
173 damage
Earth Spirit
Earthen BreathEarth Spirit
33 damageEarth +1
04Turn 4449 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Earth Spirit
RampartEarth Spirit
Earth +1
Golden Boar
Earth ShakerGolden Boar
170 damageEarth +2
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
235 damage
Earth Spirit
Earthen BreathEarth Spirit
44 damageEarth +1
05Turn 5258 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
258 damage
06Turn 6469 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
220 damageEarth +2
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
249 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8267 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
267 damageEarth +2
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 101,358 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
1,046 damage
Golden Boar
Earth ShakerGolden Boar
312 damageEarth +2