- HazardoabilityDeck core
- BeaconabilityDeck core
- Free slotT4to buy
Abyssal Lightbearer + Faerylia
Abyssal Lightbearer + Faerylia (with Sky Dragon and Astry) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.7 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Replace : Global AimT8to buy
- Offensive AimabilityDeck core
- MultiboostabilityDeck core
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Misunderstood GeniusabilityDeck core
- Replace : ChiaroscuroT2to buy
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6Phoenix
- T8Berserk
- T10skip
Graveyard
Astry · Common
Replace : Chiaroscuro (ability)
Graveyard
Abyssal Lightbearer · Rare
Phoenix
Astry · Common
Berserk
Faerylia · Epic
Replace : Global Aim (ability)
Expected value of a random purchase, before → after this plan: +22.9% → +0%
Avoid for this deck
Shield · Vitalheart
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.8% · 10 turnsSecond +4.8% · 9.3 turns
- Fragile deck+26.3%7 turns · strength
- Tank deck-37.5%13.6 turns · weakness
- Resists Fire0%9 turns
- Resists Water-11.6%10.1 turns · weakness
- Resists Earth0%9 turns
- Resists Nature-9%10 turns · weakness
- Resists Shadow-3%9.4 turns
- Resists Light-11.9%10.2 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.7 turns.
- 646 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 10.2 turns.
- Struggles against a deck resisting Water: elimination in 10.1 turns.
How the game goes
- Turn 3: first bonuses (Faerylia).
- Turn 4: first big hit, Beacon (Abyssal Lightbearer).
- Turn 8: damage peak (977).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Abyssal LightbearerEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedMulti Start
FaeryliaGain (+3) in each element.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedMystery
AstryStart the game with the "Mystery" passive
RecommendedHow it wins
Generation
Faerylia (+6 everywhere); Sky Dragon (+16 Nature); Astry (+40 random). First bonuses on turn 3.
Damage
Call of the Forest (Sky Dragon): 38% of the damage; Beacon (Abyssal Lightbearer): 25% of the damage. 2,920 useful damage, opponent eliminated in 9.7 turns.
Survival
646 healing over the game, mostly from Astry. 2,703 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.