- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
The Inventor + Astry
The Inventor + Astry (with Sovereign of Flames and Apprentice of Death) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 10 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
- Misunderstood GeniusabilityDeck core
- Replace : ChiaroscuroT4to buy
- Free slotT2to buy
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT6to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6Graveyard
- T8skip
- T10skip
Graveyard
Astry · Common
Berserk
Astry · Rare
Replace : Chiaroscuro (ability)
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +8% → +0%
Avoid for this deck
Erosion · Inversion · Shapeshifter · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.1% · 12.3 turnsSecond +1.1% · 11.8 turns
- Fragile deck+35.5%8 turns · strength
- Tank deck-37.9%16.3 turns · weakness
- Resists Fire-21.7%13.1 turns · weakness
- Resists Water-13.8%11.9 turns · weakness
- Resists Earth-13.8%11.9 turns · weakness
- Resists Nature-13.8%11.9 turns · weakness
- Resists Shadow-18.7%12.6 turns · weakness
- Resists Light-13.8%11.9 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 10 turns.
- 56 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 13.1 turns.
- Struggles against a deck resisting Shadow: elimination in 12.6 turns.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 6: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Shared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+10%).
RecommendedRoulette
The InventorAll of this card's abilities gain Echo (10%).
RecommendedMystery
AstryStart the game with the "Mystery" passive
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedHow it wins
Generation
The Inventor (+10 everywhere); Astry (+40 random). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 42% of the damage; Rainbow (The Inventor): 32% of the damage. 2,920 useful damage, opponent eliminated in 10 turns.
Survival
56 healing over the game, mostly from Astry. 4,241 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.