Medusine Thorn + Mistress of Tints

Medusine Thorn + Mistress of Tints (with Frost & Glacier and Ameru) is the 24th deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Midrange deck in Water and Fire, estimated elimination in 9.8 turns; first Tox to aim for: Berserk on turn 2.

Advanced collectionMidrangeWaterFire
DTier48.8% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Frost & Glacier

Water · Legendary

  1. Muddy WaterabilityDeck core
  2. toxDeck core
  3. toxDeck core

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxDeck core

Ameru

Light · Rare

  1. Smoky DreamabilityDeck core
  2. Replace : SmokeT4
    to buy
  3. Replace : GraveyardT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings495 Spamtons generated+33.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 91 SpamtonsBerserk
  2. T4Luck 4 · 186 SpamtonsWaterheart
  3. T6Luck 6 · 285 SpamtonsGraveyard
  4. T8Luck 8 · 388 Spamtonsskip
  5. T10Luck 10 · 495 Spamtonsskip
T2

Berserk

Mistress of Tints · Common

+9.5%
T4

Waterheart

Ameru · Rare

Replace : Smoke

+19.1%
T6

Graveyard

Ameru · Rare

Replace : Graveyard

+5%

Expected value of a random purchase, before → after this plan: +2.2% → +0%

Avoid for this deck

Bomba · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Punching Bag · Temporality · Tenacity

Theoretical score9,904
Estimated elimination9.8 turns
Effective HP4,014
Healing545
Spamtons / turn44

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -5.1% · 11.8 turnsSecond +5.1% · 10.7 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.8 turns.
  • 545 healing over the game.

Weak spots

  • Struggles against a deck resisting Water: elimination in 15.4 turns.
  • Struggles against a deck resisting Shadow: elimination in 10.7 turns.

How the game goes

  1. Turn 3: first bonuses (Mistress of Tints).
  2. Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
  3. Turn 9: damage peak (744).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Revaluation

Frost & Glacier

Increases this card’s Spamton generation by (+5).

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Weaken

Medusine Thorn

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Cavalry

Ameru

Increases the max HP of all other allied cards by (+100)

Recommended
Adapt in the workshop

How it wins

Generation

Mistress of Tints (+9 everywhere); Medusine Thorn (+7 Water); Ameru (+12 Light, +12 Water, +12 Shadow). First bonuses on turn 3.

Damage

Inflamed Toxin (Medusine Thorn): 31% of the damage; Muddy Water (Frost & Glacier): 29% of the damage. 2,920 useful damage, opponent eliminated in 9.8 turns.

Survival

545 healing over the game, mostly from Medusine Thorn. 4,014 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 127 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
27 damage+29
02Turn 296 damage
Frost & Glacier
Muddy WaterFrost & Glacier
69 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
27 damage+29
See the rest of the planCollapse the plan+8 turns
03Turn 3375 damage
Medusine Thorn
MoltMedusine Thorn
Water +7
Mistress of Tints
MultiboostMistress of Tints
All +3
Ameru
Smoky DreamAmeru
96 damageLight +4 · Water +4 · Shadow +4
Mistress of Tints
Elemental ChaosMistress of Tints
204 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
75 damage+40
04Turn 4220 damage
Frost & Glacier
Muddy WaterFrost & Glacier
144 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
76 damage+40
05Turn 577 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
77 damage+40
06Turn 6732 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
276 damage
Ameru
Smoky DreamAmeru
143 damageLight +4 · Water +4 · Shadow +4
Frost & Glacier
Muddy WaterFrost & Glacier
200 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
113 damage+62
07Turn 7124 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
124 damage+73
08Turn 8346 damage
Frost & Glacier
Muddy WaterFrost & Glacier
220 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
126 damage+73
09Turn 9745 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
374 damage
Ameru
Smoky DreamAmeru
207 damageLight +4 · Water +4 · Shadow +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
164 damage+95
10Turn 10446 damage
Frost & Glacier
Muddy WaterFrost & Glacier
280 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
166 damage+95