- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
Sky Dragon + Mistress of Tints
Sky Dragon + Mistress of Tints (with Aidan and Floral Zombie) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 10.5 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- LucksterabilityDeck core
- Replace : Pay-torchT4to buy
- Replace : VanishT6to buy
- Aquatic CurseabilityDeck core
- toxReplaceable
- Replace : NatureheartT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Natureheart
- T6Phoenix
- T8Natureheart
- T10skip
Graveyard
Mistress of Tints · Common
Natureheart
Aidan · Rare
Replace : Pay-torch (ability)
Phoenix
Aidan · Rare
Replace : Vanish
Natureheart
Floral Zombie · Epic
Replace : Natureheart
Expected value of a random purchase, before → after this plan: +16.9% → +0.1%
Avoid for this deck
Bomba · Shield · Brutal · Lightheart · Erosion · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Reset · Revenge · Punching Bag · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.4% · 9.7 turnsSecond -2.4% · 10 turns
- Fragile deck+24.2%7.2 turns · strength
- Tank deck-31.3%12.8 turns · weakness
- Resists Fire-0.1%9.4 turns
- Resists Water-9%10.1 turns · weakness
- Resists Earth-0.1%9.4 turns
- Resists Nature-25.1%11.7 turns · weakness
- Resists Shadow-0.1%9.4 turns
- Resists Light-1.8%9.5 turns
Strengths
- 3 cards generate bonuses.
- 506 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Nature: elimination in 11.7 turns.
- Struggles against a deck resisting Water: elimination in 10.1 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Ultimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedFocus
AidanAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedTransition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedHow it wins
Generation
Aidan (+70 random); Mistress of Tints (+3 everywhere); Sky Dragon (+12 Nature). First bonuses on turn 1.
Damage
Aquatic Curse (Floral Zombie): 43% of the damage; Call of the Forest (Sky Dragon): 38% of the damage. 2,771 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
506 healing over the game. 3,213 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3227 damage
04Turn 4511 damage
06Turn 6536 damage
08Turn 81,813 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.
10Turn 10Abilities on cooldown.
Abilities on cooldown.