- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
Commando Gerz + Thorn of Love
Commando Gerz + Thorn of Love (with Sky Dragon and Glimmer of Hope) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 16 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- WisdomabilityDeck core
- toxReplaceable
- Free slotT2to buy
- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
- BreathabilityDeck core
- Replace : LuckyT6to buy
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4Natureheart
- T6Graveyard
- T8skip
- T10skip
Natureheart
Thorn of Love · Rare
Natureheart
Glimmer of Hope · Epic
Graveyard
Glimmer of Hope · Epic
Replace : Lucky
Expected value of a random purchase, before → after this plan: +28% → +0%
Avoid for this deck
AoE · Brutal · Waterheart · Shadowheart · Fireheart · Earthheart · Vanish · Erosion · Eternity · Freeze · Shapeshifter · Optimisation · Poison · Taunt · Reset · Revenge · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3% · 13.7 turnsSecond -3% · 14.7 turns
- Fragile deck+43.6%9.3 turns · strength
- Tank deck-20.8%18 turns · weakness
- Resists Fire0%14.1 turns
- Resists Water0%14.1 turns
- Resists Earth-0.1%14.1 turns
- Resists Nature-7.3%15.1 turns · weakness
- Resists Shadow0%14.1 turns
- Resists Light-8.8%14.9 turns · weakness
Strengths
- 3 cards generate bonuses.
- 1,220 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 14.9 turns.
- Struggles against a deck resisting Nature: elimination in 15.1 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Last Breath
Sky DragonApplies Temporality to all your cards when this card dies
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedRoulette
Glimmer of HopeAll of this card's abilities gain Echo (10%).
RecommendedHow it wins
Generation
Thorn of Love (+10 Earth, +10 Nature, +10 Light); Commando Gerz (+15 Earth, +15 Light); Sky Dragon (+8 Nature). First bonuses on turn 1.
Damage
Final Delight (Commando Gerz): 50% of the damage; Call of the Forest (Sky Dragon): 35% of the damage. 1,826 useful damage, no elimination within 10 turns (estimated around turn 16).
Survival
1,220 healing over the game, mostly from Glimmer of Hope. 5,320 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.