Commando Gerz + Thorn of Love

Commando Gerz + Thorn of Love (with Sky Dragon and Glimmer of Hope) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 16 turns; first Tox to aim for: Natureheart on turn 2.

AccessibleElemental rampLightEarth
DTier40.9% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Thorn of Love

Earth · Common

  1. WisdomabilityDeck core
  2. toxReplaceable
  3. Free slotT2
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Glimmer of Hope

Light · Common

  1. BreathabilityDeck core
  2. Replace : LuckyT6
    to buy
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings407 Spamtons generated+73.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 4 · 63 SpamtonsNatureheart
  2. T4Luck 8 · 130 SpamtonsNatureheart
  3. T6Luck 12 · 243 SpamtonsGraveyard
  4. T8Luck 16 · 302 Spamtonsskip
  5. T10Luck 20 · 407 Spamtonsskip
T2

Natureheart

Thorn of Love · Rare

+21.7%
T4

Natureheart

Glimmer of Hope · Epic

+40.6%
T6

Graveyard

Glimmer of Hope · Epic

Replace : Lucky

+11.2%

Expected value of a random purchase, before → after this plan: +28% → +0%

Avoid for this deck

AoE · Brutal · Waterheart · Shadowheart · Fireheart · Earthheart · Vanish · Erosion · Eternity · Freeze · Shapeshifter · Optimisation · Poison · Taunt · Reset · Revenge · Vampirism · Avenger

Theoretical score8,992
Estimated elimination16 turns
Effective HP5,320
Healing1,220
Spamtons / turn30

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +3% · 13.7 turnsSecond -3% · 14.7 turns

Strengths

  • 3 cards generate bonuses.
  • 1,220 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 14.9 turns.
  • Struggles against a deck resisting Nature: elimination in 15.1 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 1: first bonuses (Thorn of Love).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Last Breath

Sky Dragon

Applies Temporality to all your cards when this card dies

Recommended

Weaken

Thorn of Love

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Roulette

Glimmer of Hope

All of this card's abilities gain Echo (10%).

Recommended
Adapt in the workshop

How it wins

Generation

Thorn of Love (+10 Earth, +10 Nature, +10 Light); Commando Gerz (+15 Earth, +15 Light); Sky Dragon (+8 Nature). First bonuses on turn 1.

Damage

Final Delight (Commando Gerz): 50% of the damage; Call of the Forest (Sky Dragon): 35% of the damage. 1,826 useful damage, no elimination within 10 turns (estimated around turn 16).

Survival

1,220 healing over the game, mostly from Glimmer of Hope. 5,320 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Glimmer of Hope
BreathGlimmer of Hope
+67
02Turn 20 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Glimmer of Hope
BreathGlimmer of Hope
+87
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Glimmer of Hope
BreathGlimmer of Hope
+98
04Turn 4434 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Glimmer of Hope
BreathGlimmer of Hope
+109
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Sky Dragon
Call of the ForestSky Dragon
319 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
115 damage
05Turn 50 damage
Glimmer of Hope
BreathGlimmer of Hope
+129
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
06Turn 6451 damage
Glimmer of Hope
BreathGlimmer of Hope
+140
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Sky Dragon
Call of the ForestSky Dragon
309 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
142 damage
07Turn 70 damage
Glimmer of Hope
BreathGlimmer of Hope
+160
08Turn 80 damage
Glimmer of Hope
BreathGlimmer of Hope
+160
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
09Turn 90 damage
Glimmer of Hope
BreathGlimmer of Hope
+168
10Turn 10893 damage
Glimmer of Hope
BreathGlimmer of Hope
+168
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
893 damage