Verdant Fruit Cruncher + Mistress of Tints

Verdant Fruit Cruncher + Mistress of Tints (with Commando Gerz and Regent of the Abysses) is one of the best Earth decks of the SPAM 1.23 tier list (tier D); with these talents it is C at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 9.4 turns; first Tox to aim for: Poison on turn 2.

IntermediateElemental rampEarthLight
DTier41.1% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT10
    to buy

Regent of the Abysses

Earth · Epic

  1. QuakecryabilityDeck core
  2. Replace : EngulfmentT6
    to buy
  3. Replace : Ancient HealingT8
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT4
    to buy

Verdant Fruit Cruncher

Earth · Common

  1. TorrentabilityDeck core
  2. toxReplaceable
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings375 Spamtons generated+73.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 65 SpamtonsPoison
  2. T4Luck 4 · 134 SpamtonsVampirism
  3. T6Luck 6 · 257 SpamtonsGraveyard
  4. T8Luck 8 · 314 SpamtonsEarthheart
  5. T10Luck 10 · 375 SpamtonsBerserk
T2

Poison

Verdant Fruit Cruncher · Common

+22.3%
T4

Vampirism

Mistress of Tints · Rare

+8.6%
T6

Graveyard

Regent of the Abysses · Rare

Replace : Engulfment (ability)

+14.5%
T8

Earthheart

Regent of the Abysses · Epic

Replace : Ancient Healing

+21.4%
T10

Berserk

Commando Gerz · Epic

Replace : Berserk

+6.6%

Expected value of a random purchase, before → after this plan: +2.3% → +0.6%

Avoid for this deck

Inversion · Shapeshifter · Temporality · Tenacity

Theoretical score9,020
Estimated elimination9.4 turns
Effective HP4,979
Healing360
Spamtons / turn31

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +6.7% · 11.8 turnsSecond -6.7% · 13.5 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.4 turns.
  • 360 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 15.4 turns.
  • Struggles against a deck resisting Shadow: elimination in 13.7 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Focus

Regent of the Abysses

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Epic AOE

Verdant Fruit Cruncher

Start the game with the "AoE" passive.

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Regent of the Abysses (+12 Earth, +12 Shadow); Mistress of Tints (+6 everywhere). First bonuses on turn 2.

Damage

Torrent (Verdant Fruit Cruncher): 44% of the damage; Final Delight (Commando Gerz): 29% of the damage. 2,920 useful damage, opponent eliminated in 9.4 turns.

Survival

360 healing over the game. 4,979 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 189 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
89 damage
02Turn 2196 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Regent of the Abysses
QuakecryRegent of the Abysses
63 damageEarth +3 · Shadow +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
133 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3396 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
238 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
158 damage
04Turn 4277 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
184 damage
Regent of the Abysses
QuakecryRegent of the Abysses
93 damageEarth +3 · Shadow +3
05Turn 5209 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
209 damage
06Turn 6652 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Mistress of Tints
Elemental ChaosMistress of Tints
322 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
207 damage
Regent of the Abysses
QuakecryRegent of the Abysses
123 damageEarth +3 · Shadow +3
07Turn 7178 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
178 damage
08Turn 8335 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
194 damage
Regent of the Abysses
QuakecryRegent of the Abysses
141 damageEarth +3 · Shadow +3
09Turn 9209 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
209 damage
10Turn 101,034 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
1,034 damage