- Blade-EabilityDeck core
- Watery ChoiceabilityDeck core
- toxDeck core
Medusine Thorn + The Companion of Spirits
Medusine Thorn + The Companion of Spirits (with Water King and Chatty Octopus) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Water, estimated elimination in 8.5 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Dry inkabilityDeck core
- Replace : SmokeT6to buy
- Free slotT2to buy
- Small WaveabilityDeck core
- HazardoabilityDeck core
- Replace : ImmunityT4to buy
- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Multiplier
- T6Berserk
- T8skip
Graveyard
Chatty Octopus · Common
Multiplier
The Companion of Spirits · Rare
Replace : Immunity
Berserk
Chatty Octopus · Rare
Replace : Smoke
Expected value of a random purchase, before → after this plan: +2.1% → +0%
Avoid for this deck
Shadowheart · Lightheart · Natureheart · Earthheart · Smoke · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.3% · 9.5 turnsSecond +1.3% · 9.4 turns
- Fragile deck+14%7.2 turns · strength
- Tank deck-39.8%13.9 turns · weakness
- Resists Fire0%8.4 turns
- Resists Water-39.9%13.9 turns · weakness
- Resists Earth0%8.4 turns
- Resists Nature0%8.4 turns
- Resists Shadow0%8.4 turns
- Resists Light0%8.4 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.5 turns.
- 440 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 13.9 turns.
How the game goes
- Turn 1: first bonuses (Chatty Octopus).
- Turn 6: first big hit, Blade-E (Water King).
- Turn 8: damage peak (578).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Focus
Water KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedNew Life
Chatty OctopusStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedOne Man Army
The Companion of SpiritsEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedLength
Medusine ThornAt the start of your first turn, a random enemy card receives "Eternity"
RecommendedHow it wins
Generation
Chatty Octopus (+18 Water); Medusine Thorn (+7 Water); Water King (+11 Water). First bonuses on turn 1.
Damage
Hazardo (The Companion of Spirits): 31% of the damage; Inflamed Toxin (Medusine Thorn): 28% of the damage. 2,920 useful damage, opponent eliminated in 8.5 turns.
Survival
440 healing over the game, mostly from Chatty Octopus and Medusine Thorn. 3,290 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 177 damage
02Turn 296 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3258 damage
04Turn 4186 damage
05Turn 5337 damage
06Turn 6515 damage
07Turn 7506 damage
08Turn 8578 damage
09Turn 9539 damage
10Turn 10Simulation complete.
Simulation complete.