- Word-ChewabilityDeck core
- toxDeck core
- toxReplaceable
Aleera + Apprentice of Death
Aleera + Apprentice of Death (with Sky Dragon and Aidan) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and S at Bronze · Silver. Aggro deck across 3 elements, estimated elimination in 5.7 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT4to buy
- toxDeck core
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- LucksterabilityDeck core
- Pay-torchabilityDeck core
- Replace : VanishT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Graveyard
- T6skip
Berserk
Aidan · Common
Replace : Vanish
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +1.3% → +0.1%
Avoid for this deck
AoE · Bomba · Vanish · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.3% · 7.8 turnsSecond -3.3% · 8.2 turns
- Fragile deck+23.9%4.5 turns · strength
- Tank deck-49%12.5 turns · weakness
- Resists Fire-18.9%8.5 turns · weakness
- Resists Water0%6.7 turns
- Resists Earth0%6.7 turns
- Resists Nature-19.1%8.5 turns · weakness
- Resists Shadow-40.9%10.8 turns · weakness
- Resists Light-4.8%7.1 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 5.7 turns.
- 245 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 10.8 turns.
- Struggles against a deck resisting Nature: elimination in 8.5 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedRevitalization
Apprentice of Death5% chance each turn to restore this card’s HP to maximum.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedCounter
AidanOnce per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.
RecommendedHow it wins
Generation
Aidan (+60 random); Sky Dragon (+8 Nature). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 41% of the damage; Word-Chew (Aleera, Nightmare-Eater): 36% of the damage. 2,920 useful damage, opponent eliminated in 5.7 turns.
Survival
245 healing over the game. 2,984 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
04Turn 41,097 damage
05Turn 5862 damage
07Turn 7Simulation complete.
Simulation complete.
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.