- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Floral Zombie + Aidan
Floral Zombie + Aidan (with Medusine Thorn and Sovereign of the Ether Falls) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Water and Nature, estimated elimination in 9.4 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Aquatic CurseabilityDeck core
- Replace : WaterheartT10to buy
- Replace : NatureheartT6to buy
- LucksterabilityDeck core
- Replace : Pay-torchT4to buy
- Replace : VanishT2to buy
- Glacial LaserabilityDeck core
- Critical FallabilityDeck core
- Replace : Precise FallT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6Graveyard
- T8Berserk
- T10Waterheart
Graveyard
Aidan · Common
Replace : Vanish
Berserk
Aidan · Rare
Replace : Pay-torch (ability)
Graveyard
Floral Zombie · Rare
Replace : Natureheart
Berserk
Sovereign of the Ether Falls · Epic
Replace : Precise Fall (ability)
Waterheart
Floral Zombie · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +6.6% → +0%
Avoid for this deck
Brutal · Shadowheart · Lightheart · Earthheart · Vanish · Erosion · Smoke · Shapeshifter · Poison · Taunt · Reset · Spamland · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.9% · 10.4 turnsSecond -3.9% · 11.1 turns
- Fragile deck+32.4%7.9 turns · strength
- Tank deck-21.9%13.4 turns · weakness
- Resists Fire0%10.5 turns
- Resists Water-16.6%12.4 turns · weakness
- Resists Earth0%10.5 turns
- Resists Nature-5.1%11.1 turns · weakness
- Resists Shadow0%10.5 turns
- Resists Light0%10.5 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.4 turns.
- 358 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 12.4 turns.
- Struggles against a deck resisting Nature: elimination in 11.1 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedTransition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedPiercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedHow it wins
Generation
Aidan (+100 random); Medusine Thorn (+7 Water). First bonuses on turn 1.
Damage
Aquatic Curse (Floral Zombie): 40% of the damage; Glacial Laser (Sovereign of the Ether Falls): 34% of the damage. 2,920 useful damage, opponent eliminated in 9.4 turns.
Survival
358 healing over the game, mostly from Medusine Thorn. 3,620 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.