- Call of the ForestabilityDeck core
- Solar healabilityDeck core
- Free slotT2to buy
Floral Zombie + Flesh-Melding Chimera
Floral Zombie + Flesh-Melding Chimera (with Spirit of the Fauna and Aidan) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.5 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Aquatic CurseabilityDeck core
- Replace : WaterheartT10to buy
- Replace : NatureheartT8to buy
- LucksterabilityDeck core
- Replace : Pay-torchT6to buy
- Replace : VanishT4to buy
- Arctic GallopabilityDeck core
- toxReplaceable
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4Reflection
- T6Ancient Healing
- T8Natureheart
- T10Waterheart
Natureheart
Spirit of the Fauna · Common
Reflection
Aidan · Rare
Replace : Vanish
Ancient Healing
Aidan · Rare
Replace : Pay-torch (ability)
Natureheart
Floral Zombie · Epic
Replace : Natureheart
Waterheart
Floral Zombie · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +13.7% → +0%
Avoid for this deck
Bomba · Shadowheart · Fireheart · Earthheart · Erosion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +8.1% · 11.2 turnsSecond -8.1% · 12.8 turns
- Fragile deck+42.5%8 turns · strength
- Tank deck-31.3%16.1 turns · weakness
- Resists Fire0%11.3 turns
- Resists Water-15.3%12.8 turns · weakness
- Resists Earth0%11.3 turns
- Resists Nature-25.2%14.5 turns · weakness
- Resists Shadow0%11.3 turns
- Resists Light0%11.3 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.5 turns.
- 1,163 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 14.5 turns.
- Struggles against a deck resisting Water: elimination in 12.8 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Erosion
Spirit of the FaunaStart the game with the "Erosion" passive
RecommendedRevaluation
Floral ZombieIncreases this card’s Spamton generation by (+5).
RecommendedFocus
AidanAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedHow it wins
Generation
Aidan (+70 random); Spirit of the Fauna (+8 Nature). First bonuses on turn 1.
Damage
Aquatic Curse (Floral Zombie): 36% of the damage; Arctic Gallop (Flesh-Melding Chimera): 35% of the damage. 2,920 useful damage, opponent eliminated in 9.5 turns.
Survival
1,163 healing over the game, mostly from Flesh-Melding Chimera and Spirit of the Fauna. 3,211 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.