- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
Radiant Shinobi + Thorn of Love
Radiant Shinobi + Thorn of Love (with Sky Dragon and Commando Gerz) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.3 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
- Yellow LightningabilityDeck core
- Kung‑FuabilityDeck core
- Free slotT4to buy
- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6skip
- T8Berserk
- T10skip
Graveyard
Thorn of Love · Common
Graveyard
Radiant Shinobi · Rare
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +3% → +0%
Avoid for this deck
AoE · Bomba · Waterheart · Shadowheart · Fireheart · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.1% · 11.5 turnsSecond -3.1% · 12 turns
- Fragile deck+31.9%8.9 turns · strength
- Tank deck-25.2%14.4 turns · weakness
- Resists Fire0%11.4 turns
- Resists Water0%11.4 turns
- Resists Earth-7.4%11.9 turns · weakness
- Resists Nature-9.9%12.3 turns · weakness
- Resists Shadow0%11.4 turns
- Resists Light-12.7%12.6 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.3 turns.
- 325 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 12.6 turns.
- Struggles against a deck resisting Nature: elimination in 12.3 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Ultimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedCrit Sphere
Radiant ShinobiIncreases this card's critical chance by (+2%) each turn
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Thorn of Love (+8 Earth, +8 Nature, +8 Light); Commando Gerz (+15 Earth, +15 Light); Sky Dragon (+12 Nature). First bonuses on turn 1.
Damage
Call of the Forest (Sky Dragon): 29% of the damage; Final Delight (Commando Gerz): 26% of the damage. 2,920 useful damage, opponent eliminated in 9.3 turns.
Survival
325 healing over the game. 4,547 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 20 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4434 damage
05Turn 51,496 damage
07Turn 7469 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.