- ConflagrationabilityDeck core
- Free slotT2to buy
- Free slotT4to buy
Pyro + Fire Spirit
Pyro + Fire Spirit (with Keria and Wibs the Blazing) is the 31st deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver. Elemental ramp deck in Fire, estimated elimination in 9.8 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Breath of FlamesabilityDeck core
- BlazeabilityDeck core
- Free slotT6to buy
- Allied FireabilityDeck core
- IgnitionabilityDeck core
- Free slotT8to buy
- Lava-flowabilityDeck core
- toxReplaceable
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Multiplier
- T6Fireheart
- T8Fireheart
- T10skip
Poison
Pyro · Common
Multiplier
Pyro · Rare
Fireheart
Fire Spirit · Rare
Fireheart
Keria · Epic
Expected value of a random purchase, before → after this plan: +21.7% → +0%
Avoid for this deck
Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Shapeshifter · Optimisation · Taunt · Reset
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +10.1% · 11 turnsSecond -10.1% · 14.5 turns
- Fragile deck+28.2%9.3 turns · strength
- Tank deck-33.3%17 turns · weakness
- Resists Fire-33.3%17 turns · weakness
- Resists Water0%11.9 turns
- Resists Earth0%11.9 turns
- Resists Nature0%11.9 turns
- Resists Shadow0%11.9 turns
- Resists Light0%11.9 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.8 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 17 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Pyro).
- Turn 4: first big hit, Conflagration (Pyro).
- Turn 7: damage peak (581).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Crit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedCavalry
Fire SpiritIncreases the max HP of all other allied cards by (+100)
RecommendedShared Shield
KeriaIncreases the elemental resistances of all allied cards by (+10%).
RecommendedStrike
Wibs the BlazingIncreases critical damage by (+1).
RecommendedHow it wins
Generation
Pyro (+7 Fire); Fire Spirit (+8 Fire). First bonuses on turn 1.
Damage
Conflagration (Pyro): 50% of the damage; Lava-flow (Wibs the Blazing): 47% of the damage. 2,920 useful damage, opponent eliminated in 9.8 turns.
Survival
No healing: with 2,915 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.