- Blade-EabilityDeck core
- Watery ChoiceabilityDeck core
- toxDeck core
Sovereign of the Ether Falls + Master Amphibian
Sovereign of the Ether Falls + Master Amphibian (with Water King and Faerylia) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Water, estimated elimination in 8.3 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Replace : Global AimT4to buy
- Replace : Offensive AimT6to buy
- MultiboostabilityDeck core
- Miasmas of WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
- Glacial LaserabilityDeck core
- Critical FallabilityDeck core
- Precise FallabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Waterheart
- T8skip
Poison
Master Amphibian · Common
Berserk
Faerylia · Rare
Replace : Global Aim (ability)
Waterheart
Faerylia · Rare
Replace : Offensive Aim (ability)
Expected value of a random purchase, before → after this plan: +7.5% → +0%
Avoid for this deck
Fireheart · Lightheart · Natureheart · Shapeshifter · Optimisation · Taunt · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.7% · 8.7 turnsSecond -3.7% · 9.4 turns
- Fragile deck+23.4%6.8 turns · strength
- Tank deck-28.9%11.7 turns · weakness
- Resists Fire0%8.6 turns
- Resists Water-20.3%10.5 turns · weakness
- Resists Earth-12%9.6 turns · weakness
- Resists Nature0%8.6 turns
- Resists Shadow0%8.6 turns
- Resists Light0%8.6 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.3 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 10.5 turns.
- Struggles against a deck resisting Earth: elimination in 9.6 turns.
- No healing.
How the game goes
- Turn 3: first bonuses (Faerylia).
- Turn 4: first big hit, Miasmas of Wisdom (Master Amphibian).
- Turn 6: damage peak (595).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Focus
Water KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedMulti Start
FaeryliaGain (+3) in each element.
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+15%).
RecommendedPiercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedHow it wins
Generation
Faerylia (+3 everywhere); Water King (+11 Water). First bonuses on turn 3.
Damage
Miasmas of Wisdom (Master Amphibian): 88% of the damage; Blade-E (Water King): 6% of the damage. 2,920 useful damage, opponent eliminated in 8.3 turns.
Survival
No healing: with 3,825 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1114 damage
02Turn 2176 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3301 damage
04Turn 4324 damage
05Turn 5439 damage
06Turn 6596 damage
07Turn 7522 damage
08Turn 8435 damage
09Turn 9284 damage
10Turn 10Simulation complete.
Simulation complete.