- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT8to buy
Blue-Stone-Eater + Thorn of Love
Blue-Stone-Eater + Thorn of Love (with Commando Gerz and Golden Boar) is one of the best Earth decks of the SPAM 1.23 tier list (tier D); with these talents it is C at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 10.2 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Earth ShakerabilityDeck core
- Replace : Punching BagT4to buy
- Free slotT2to buy
- WisdomabilityDeck core
- toxDeck core
- Free slotT6to buy
- Rock-SwallowerabilityDeck core
- toxReplaceable
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Multiplier
- T6Graveyard
- T8Berserk
- T10skip
Graveyard
Golden Boar · Common
Multiplier
Golden Boar · Rare
Replace : Punching Bag
Graveyard
Thorn of Love · Rare
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +2.5% → +0.2%
Avoid for this deck
Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Erosion · Inversion · Shapeshifter · Mimicry · Optimisation · Poison · Reset · Revenge · Punching Bag · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.2% · 12.9 turnsSecond +1.2% · 12.7 turns
- Fragile deck+16.8%10.2 turns · strength
- Tank deck-18.7%15.4 turns · weakness
- Resists Fire0%12.5 turns
- Resists Water0%12.5 turns
- Resists Earth-15%14.6 turns · weakness
- Resists Nature0%12.5 turns
- Resists Shadow0%12.5 turns
- Resists Light0%12.5 turns
Strengths
- 3 cards generate bonuses.
Weak spots
- Struggles against a deck resisting Earth: elimination in 14.6 turns.
- No healing.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 6: first big hit, Rock-Swallower (Blue-Stone-Eater).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedPhoenix Feather
Blue-Stone-Eater50% chance to regain the Phoenix passive once used.
RecommendedHow it wins
Generation
Thorn of Love (+8 Earth, +8 Nature, +8 Light); Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth). First bonuses on turn 1.
Damage
Rock-Swallower (Blue-Stone-Eater): 37% of the damage; Final Delight (Commando Gerz): 34% of the damage. 2,875 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
No healing: with 7,350 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 294 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3428 damage
04Turn 4144 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6844 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8210 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.