- Lava-flowabilityDeck core
- toxReplaceable
- toxDeck core
The Companion of Spirits + Apprentice of Death
The Companion of Spirits + Apprentice of Death (with Wibs the Blazing and Scorch) is in the SPAM 1.23 tier list at Celeste · Legend, tier B (16th of 40); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Aggro deck across 3 elements, estimated elimination in 6.2 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- FlameflowabilityDeck core
- Replace : Ancient HealingT4to buy
- Free slotT2to buy
- Small WaveabilityDeck core
- HazardoabilityDeck core
- Replace : ImmunityT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6Berserk
Graveyard
Scorch, the Ignited Lizards · Common
Graveyard
Scorch, the Ignited Lizards · Rare
Replace : Ancient Healing
Berserk
The Companion of Spirits · Rare
Replace : Immunity
Expected value of a random purchase, before → after this plan: +1.6% → +0%
Avoid for this deck
Brutal · Lightheart · Natureheart · Earthheart · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Optimisation · Poison · Taunt · Revenge · Ancient Healing · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +6.1% · 6.8 turnsSecond -6.1% · 8.1 turns
- Fragile deck+18.8%5.2 turns · strength
- Tank deck-31.6%11.1 turns · weakness
- Resists Fire-7.5%7.9 turns · weakness
- Resists Water-5.9%7.7 turns · weakness
- Resists Earth0%7 turns
- Resists Nature0%7 turns
- Resists Shadow-2.8%7.4 turns
- Resists Light0%7 turns
Strengths
- Eliminates the opponent in 6.2 turns.
- 28 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 7.9 turns.
- Struggles against a deck resisting Water: elimination in 7.7 turns.
- Only one generator: Scorch, the Ignited Lizards.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 4: damage peak (738).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedOne Man Army
The Companion of SpiritsEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+9 Fire, +9 Water, +9 Earth). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 52% of the damage; Hazardo (The Companion of Spirits): 18% of the damage. 2,920 useful damage, opponent eliminated in 6.2 turns.
Survival
28 healing over the game. 2,491 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1112 damage
02Turn 2129 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3470 damage
04Turn 4737 damage
05Turn 5705 damage
06Turn 6686 damage
07Turn 7325 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.