- Roly-PolyabilityDeck core
- Free slotT2to buy
- Free slotT4to buy
Protector of Ruins + Mouse of the Wheat
Protector of Ruins + Mouse of the Wheat (with Thorn of Love and Commando Gerz) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D in all three ranks. Elemental ramp deck in Earth and Light, estimated elimination in 11.6 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- WisdomabilityDeck core
- toxReplaceable
- Free slotT6to buy
- OutbreakabilityDeck core
- Replace : VanishT10to buy
- Free slotT8to buy
- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Multiplier
- T6Reflection
- T8Earthheart
- T10Berserk
Graveyard
Protector of Ruins · Common
Multiplier
Protector of Ruins · Rare
Reflection
Thorn of Love · Rare
Earthheart
Mouse of the Wheat · Epic
Berserk
Mouse of the Wheat · Epic
Replace : Vanish
Expected value of a random purchase, before → after this plan: +1.5% → +0%
Avoid for this deck
Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality · Vampirism
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +7.9% · 13.5 turnsSecond -7.9% · 16.5 turns
- Fragile deck+28.4%10.9 turns · strength
- Tank deck-26.8%18.8 turns · weakness
- Resists Fire0%14.4 turns
- Resists Water0%14.4 turns
- Resists Earth-25.5%18.8 turns · weakness
- Resists Nature0%14.4 turns
- Resists Shadow0%14.4 turns
- Resists Light0%14.4 turns
Strengths
- 3 cards generate bonuses.
- 1,178 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 18.8 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
- Relies on Roly-Poly (Protector of Ruins).
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/W-Shield
Protector of RuinsFire resistance (+25%) Water resistance (+25%)
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedBargain
Mouse of the WheatYour first Tox purchase of the game is refunded.
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Thorn of Love (+10 Earth, +10 Nature, +10 Light); Commando Gerz (+15 Earth, +15 Light); Mouse of the Wheat (+9 Earth). First bonuses on turn 1.
Damage
Roly-Poly (Protector of Ruins): 61% of the damage; Final Delight (Commando Gerz): 39% of the damage. 2,526 useful damage, no elimination within 10 turns (estimated around turn 12).
Survival
1,178 healing over the game, mostly from Mouse of the Wheat. 4,260 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.