- CocoonabilityDeck core
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
Lisa + Gabriel
Lisa + Gabriel (with Nature King and Celestial Dragosaur) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D in all three ranks. Elemental ramp deck in Nature, estimated elimination in 13.6 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Blade-NabilityDeck core
- Floral ChoiceabilityDeck core
- Replace : Punching BagT8to buy
- Random CurrentabilityDeck core
- Replace : VanishT6to buy
- Free slotT2to buy
- Howl StrikeabilityDeck core
- toxDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4Natureheart
- T6Phoenix
- T8Natureheart
- T10skip
Natureheart
Lisa, the Dragonrider · Common
Natureheart
Celestial Dragosaur · Rare
Phoenix
Lisa, the Dragonrider · Common
Replace : Vanish
Natureheart
Nature King · Epic
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +10.5% → +0%
Avoid for this deck
Waterheart · Shadowheart · Fireheart · Lightheart · Inversion · Shapeshifter · Reset · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst 0% · 15 turnsSecond 0% · 15.1 turns
- Fragile deck+53.4%9.1 turns · strength
- Tank deck-27.3%21.1 turns · weakness
- Resists Fire0%14.1 turns
- Resists Water0%14.1 turns
- Resists Earth0%14.1 turns
- Resists Nature-27.3%21.1 turns · weakness
- Resists Shadow0%14.1 turns
- Resists Light0%14.1 turns
Strengths
- 3 cards generate bonuses.
- Has control effects.
Weak spots
- Struggles against a deck resisting Nature: elimination in 21.1 turns.
- No healing.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 2: first bonuses (Lisa, the Dragonrider).
- Turn 6: first big hit, Howl Strike (Celestial Dragosaur).
- Turn 9: damage peak (1,217).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedFocus
Nature KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedTransition
Lisa, the DragonriderWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedSoul Armor
Celestial DragosaurWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedHow it wins
Generation
Lisa, the Dragonrider (+10 Nature); Gabriel (+30 Nature); Nature King (+11 Nature). First bonuses on turn 2.
Damage
Howl Strike (Celestial Dragosaur): 29% of the damage; Random Current (Lisa, the Dragonrider): 25% of the damage. 2,155 useful damage, no elimination within 10 turns (estimated around turn 14).
Survival
No healing: with 5,805 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3196 damage
06Turn 6700 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.