Lisa + Gabriel

Lisa + Gabriel (with Nature King and Celestial Dragosaur) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D in all three ranks. Elemental ramp deck in Nature, estimated elimination in 13.6 turns; first Tox to aim for: Natureheart on turn 2.

Advanced collectionElemental rampNature
DTier37.3% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Gabriel

Nature · Epic

  1. CocoonabilityDeck core
  2. CaterpillarabilityDeck core
  3. ButterflyabilityDeck core

Nature King

Nature · Epic

  1. Blade-NabilityDeck core
  2. Floral ChoiceabilityDeck core
  3. Replace : Punching BagT8
    to buy

Lisa, the Dragonrider

Nature · Common

  1. Random CurrentabilityDeck core
  2. Replace : VanishT6
    to buy
  3. Free slotT2
    to buy

Celestial Dragosaur

Nature · Common

  1. Howl StrikeabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings525 Spamtons generated+73.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 79 SpamtonsNatureheart
  2. T4Luck 4 · 162 SpamtonsNatureheart
  3. T6Luck 6 · 299 SpamtonsPhoenix
  4. T8Luck 8 · 390 SpamtonsNatureheart
  5. T10Luck 10 · 525 Spamtonsskip
T2

Natureheart

Lisa, the Dragonrider · Common

+20.4%
T4

Natureheart

Celestial Dragosaur · Rare

+24.7%
T6

Phoenix

Lisa, the Dragonrider · Common

Replace : Vanish

+10.8%
T8

Natureheart

Nature King · Epic

Replace : Punching Bag

+17.6%

Expected value of a random purchase, before → after this plan: +10.5% → +0%

Avoid for this deck

Waterheart · Shadowheart · Fireheart · Lightheart · Inversion · Shapeshifter · Reset · Temporality · Tenacity

Theoretical score8,579
Estimated elimination13.6 turns
Effective HP5,805
Healing0
Spamtons / turn38

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst 0% · 15 turnsSecond 0% · 15.1 turns

Strengths

  • 3 cards generate bonuses.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 21.1 turns.
  • No healing.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 2: first bonuses (Lisa, the Dragonrider).
  2. Turn 6: first big hit, Howl Strike (Celestial Dragosaur).
  3. Turn 9: damage peak (1,217).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Gabriel

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Focus

Nature King

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Transition

Lisa, the Dragonrider

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Soul Armor

Celestial Dragosaur

Whenever a card on the field dies, this card's elemental resistances increase by (+10%)

Recommended
Adapt in the workshop

How it wins

Generation

Lisa, the Dragonrider (+10 Nature); Gabriel (+30 Nature); Nature King (+11 Nature). First bonuses on turn 2.

Damage

Howl Strike (Celestial Dragosaur): 29% of the damage; Random Current (Lisa, the Dragonrider): 25% of the damage. 2,155 useful damage, no elimination within 10 turns (estimated around turn 14).

Survival

No healing: with 5,805 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 247 damage
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
47 damageNature +2
See the rest of the planCollapse the plan+8 turns
03Turn 3196 damage
Gabriel
CocoonGabriel
34 damageNature +5
Celestial Dragosaur
Howl StrikeCelestial Dragosaur
94 damage
Nature King
Blade-NNature King
68 damage
04Turn 477 damage
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
77 damageNature +2
05Turn 50 damage
Nature King
Floral ChoiceNature King
Nature +11
06Turn 6700 damage
Gabriel
CaterpillarGabriel
157 damageNature +10
Celestial Dragosaur
Howl StrikeCelestial Dragosaur
215 damage
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
164 damageNature +2
Nature King
Blade-NNature King
164 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8105 damage
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
105 damageNature +2
09Turn 9897 damage
Gabriel
ButterflyGabriel
347 damageNature +15
Celestial Dragosaur
Howl StrikeCelestial Dragosaur
319 damage
Nature King
Blade-NNature King
231 damage
10Turn 10144 damage
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
144 damageNature +2