- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
Sky Dragon + Astral Healer of the Woods
Sky Dragon + Astral Healer of the Woods (with Aldrin & Gorakar and Gabriel) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Nature, estimated elimination in 9.5 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Waltz of CloudsabilityDeck core
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
- Magic LeafabilityDeck core
- Replace : NatureheartT4to buy
- Replace : LuckyT2to buy
- CocoonabilityDeck core
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Natureheart
- T6skip
- T8skip
- T10skip
Graveyard
Astral Healer of the Woods · Common
Replace : Lucky
Natureheart
Astral Healer of the Woods · Rare
Replace : Natureheart
Expected value of a random purchase, before → after this plan: +6.6% → +0%
Avoid for this deck
AoE · Bomba · Shield · Brutal · Waterheart · Shadowheart · Fireheart · Vitalheart · Vanish · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Poison · Taunt · Reset · Revenge · Spamland · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +6.8% · 11.8 turnsSecond -6.8% · 13.3 turns
- Fragile deck+58.3%7.6 turns · strength
- Tank deck-24.8%16.1 turns · weakness
- Resists Fire0%12.1 turns
- Resists Water0%12.1 turns
- Resists Earth-3.9%12.4 turns
- Resists Nature-24.4%15.9 turns · weakness
- Resists Shadow0%12.1 turns
- Resists Light-3.8%12.4 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.5 turns.
- 734 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 15.9 turns.
How the game goes
- Turn 3: first bonuses (Gabriel).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 5: damage peak (724).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Last Breath
Sky DragonApplies Temporality to all your cards when this card dies
RecommendedUltimate Reset
Aldrin & GorakarThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedEvolution
Astral Healer of the WoodsIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedSoul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Gabriel (+30 Nature); Sky Dragon (+16 Nature). First bonuses on turn 3.
Damage
Call of the Forest (Sky Dragon): 40% of the damage; Critical Breath (Aldrin & Gorakar): 23% of the damage. 2,920 useful damage, opponent eliminated in 9.5 turns.
Survival
734 healing over the game, mostly from Astral Healer of the Woods. 4,567 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.