- CrushwaveabilityDeck core
- Replace : Ultimate ReliefT6to buy
- Replace : WaterheartT8to buy
Sovereign of the Ether Falls + Master Amphibian
Sovereign of the Ether Falls + Master Amphibian (with Leviathan of the Skies and The Eye of the Mountains) is the 14th deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier C); with these talents it is A at Bronze · Silver. Midrange deck in Water, estimated elimination in 7.8 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Miasmas of WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
- Replace : Glacial LaserT4to buy
- Critical FallabilityDeck core
- Precise FallabilityDeck core
- RevitalizationabilityDeck core
- toxReplaceable
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Waterheart
- T6Berserk
- T8Waterheart
Poison
Master Amphibian · Common
Waterheart
Sovereign of the Ether Falls · Rare
Replace : Glacial Laser (ability)
Berserk
Leviathan of the Skies · Rare
Replace : Ultimate Relief (ability)
Waterheart
Leviathan of the Skies · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +5.2% → +0%
Avoid for this deck
Bomba · Shadowheart · Fireheart · Lightheart · Natureheart · Erosion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +6.9% · 9.1 turnsSecond -6.9% · 10.4 turns
- Fragile deck+25.6%7.4 turns · strength
- Tank deck-20.8%11.6 turns · weakness
- Resists Fire0%9.5 turns
- Resists Water-14.6%10.9 turns · weakness
- Resists Earth-5.4%10 turns · weakness
- Resists Nature0%9.5 turns
- Resists Shadow0%9.5 turns
- Resists Light0%9.5 turns
Strengths
- Eliminates the opponent in 7.8 turns.
- 256 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 10.9 turns.
- Struggles against a deck resisting Earth: elimination in 10 turns.
- Relies on Miasmas of Wisdom (Master Amphibian).
How the game goes
- Turn 4: first big hit, Miasmas of Wisdom (Master Amphibian).
- Turn 6: damage peak (746).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Leviathan of the SkiesWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+15%).
RecommendedPiercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedInscribed
The Eye of the MountainsThe card is immune to Vanish effects
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Miasmas of Wisdom (Master Amphibian): 83% of the damage; Crushwave (Leviathan of the Skies): 14% of the damage. 2,920 useful damage, opponent eliminated in 7.8 turns.
Survival
256 healing over the game, mostly from Leviathan of the Skies and The Eye of the Mountains. 4,956 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1106 damage
02Turn 2151 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3428 damage
04Turn 4347 damage
05Turn 5441 damage
06Turn 6747 damage
07Turn 7465 damage
08Turn 8505 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.