- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT8to buy
Commando Gerz + Earth King
Commando Gerz + Earth King (with Zayd and Mistress of Tints) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 9.7 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- World's EndabilityDeck core
- FortressabilityDeck core
- toxDeck core
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Blade-TabilityDeck core
- Earthly ChoiceabilityDeck core
- Replace : Punching BagT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Ancient Healing
- T6skip
- T8Berserk
- T10skip
Graveyard
Mistress of Tints · Common
Ancient Healing
Earth King · Rare
Replace : Punching Bag
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +0.8% → +0%
Avoid for this deck
Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Natureheart · Heart Resistance · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.7% · 11.2 turnsSecond +3.7% · 10.6 turns
- Fragile deck+11.9%8.9 turns · strength
- Tank deck-26.4%13.4 turns · weakness
- Resists Fire0%10.5 turns
- Resists Water0%10.5 turns
- Resists Earth-24.1%13.3 turns · weakness
- Resists Nature0%10.5 turns
- Resists Shadow0%10.5 turns
- Resists Light-0.4%10.5 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.7 turns.
Weak spots
- Struggles against a deck resisting Earth: elimination in 13.3 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 7: first big hit, World's End (Zayd).
- Turn 9: damage peak (1,090).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedShared Shield
ZaydIncreases the elemental resistances of all allied cards by (+10%).
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedFocus
Earth KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Mistress of Tints (+6 everywhere); Earth King (+22 Earth). First bonuses on turn 2.
Damage
Final Delight (Commando Gerz): 37% of the damage; World's End (Zayd): 28% of the damage. 2,920 useful damage, opponent eliminated in 9.7 turns.
Survival
No healing: with 6,030 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.