- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
The Inventor + Mistress of Tints
The Inventor + Mistress of Tints (with Wibs the Blazing and Herald of Ashes) is the 32nd deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier D) and keeps that tier in all three ranks with these talents. Elemental ramp deck across 6 elements, estimated elimination in 11.9 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
- Dragon's BreathabilityDeck core
- Replace : SmokeT6to buy
- Replace : LuckyT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6Berserk
- T8Fireheart
- T10skip
Graveyard
Mistress of Tints · Common
Graveyard
Herald of Ashes · Rare
Replace : Lucky
Berserk
Herald of Ashes · Epic
Replace : Smoke
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +4.2% → +0%
Avoid for this deck
Brutal · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +4.3% · 13.6 turnsSecond -4.3% · 14.6 turns
- Fragile deck+30.4%10 turns · strength
- Tank deck-34.2%19.5 turns · weakness
- Resists Fire-19.3%15.9 turns · weakness
- Resists Water-6.5%13.6 turns · weakness
- Resists Earth-6.5%13.6 turns · weakness
- Resists Nature-9.6%14.3 turns · weakness
- Resists Shadow-6.5%13.6 turns · weakness
- Resists Light-6.5%13.6 turns · weakness
Strengths
- 3 cards generate bonuses.
Weak spots
- Struggles against a deck resisting Fire: elimination in 15.9 turns.
- Struggles against a deck resisting Nature: elimination in 14.3 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
- Turn 9: damage peak (725).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedF/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedFocus
Herald of AshesAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedHow it wins
Generation
The Inventor (+10 everywhere); Mistress of Tints (+9 everywhere); Herald of Ashes (+15 Fire, +15 Nature). First bonuses on turn 2.
Damage
Rainbow (The Inventor): 33% of the damage; Elemental Chaos (Mistress of Tints): 32% of the damage. 2,452 useful damage, no elimination within 10 turns (estimated around turn 12).
Survival
No healing: with 4,708 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.