- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT8to buy
Commando Gerz + Ephial
Commando Gerz + Ephial (with Mistress of Tints and Thorn of Love) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C in all three ranks. Elemental ramp deck in Light and Earth, estimated elimination in 9.6 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- toxDeck core
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- WisdomabilityDeck core
- toxDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Reflection
- T6skip
- T8Berserk
- T10skip
Graveyard
Mistress of Tints · Common
Reflection
Thorn of Love · Rare
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +0.8% → +0%
Avoid for this deck
Brutal · Waterheart · Shadowheart · Fireheart · Natureheart · Erosion · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.1% · 12.5 turnsSecond -3.1% · 13.5 turns
- Fragile deck+25.8%9 turns · strength
- Tank deck-26.4%17.8 turns · weakness
- Resists Fire-4.5%12.7 turns
- Resists Water-4.5%12.7 turns
- Resists Earth-4.6%12.7 turns
- Resists Nature-9%13.3 turns · weakness
- Resists Shadow-4.5%12.7 turns
- Resists Light-12.9%14.4 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.6 turns.
- 1,194 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 14.4 turns.
- Struggles against a deck resisting Nature: elimination in 13.3 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedCavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHow it wins
Generation
Thorn of Love (+12 Earth, +12 Nature, +12 Light); Commando Gerz (+15 Earth, +15 Light); Mistress of Tints (+9 everywhere). First bonuses on turn 1.
Damage
Final Delight (Commando Gerz): 45% of the damage; Elemental Chaos (Mistress of Tints): 40% of the damage. 2,920 useful damage, opponent eliminated in 9.6 turns.
Survival
1,194 healing over the game, mostly from Ephial. 6,622 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 20 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3264 damage
04Turn 4168 damage
06Turn 6383 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.