- Aquatic CurseabilityDeck core
- toxReplaceable
- toxReplaceable
Floral Zombie + Flesh-Melding Chimera
Floral Zombie + Flesh-Melding Chimera (with Aidan and Sky Dragon) is the 28th deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Elemental ramp deck in Nature and Water, estimated elimination in 7.9 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- LucksterabilityDeck core
- Replace : Pay-torchT4to buy
- Replace : VanishT2to buy
- Arctic GallopabilityDeck core
- toxDeck core
- toxDeck core
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4Reflection
- T6skip
- T8skip
Natureheart
Aidan · Common
Replace : Vanish
Reflection
Aidan · Common
Replace : Pay-torch (ability)
Expected value of a random purchase, before → after this plan: +0.8% → +0%
Avoid for this deck
Bomba · Shield · Brutal · Heart Resistance · Vitalheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Mystery · Optimisation · Poison · Taunt · Reset · Punching Bag · Ancient Healing · Spamland · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.5% · 10 turnsSecond -2.5% · 10.7 turns
- Fragile deck+33.1%7.2 turns · strength
- Tank deck-33.9%14 turns · weakness
- Resists Fire0%9.8 turns
- Resists Water-11.1%10.7 turns · weakness
- Resists Earth0%9.8 turns
- Resists Nature-24.1%12.3 turns · weakness
- Resists Shadow0%9.8 turns
- Resists Light-0.7%9.8 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.9 turns.
- 729 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 12.3 turns.
- Struggles against a deck resisting Water: elimination in 10.7 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Transition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedFocus
AidanAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Aidan (+70 random); Sky Dragon (+12 Nature). First bonuses on turn 1.
Damage
Aquatic Curse (Floral Zombie): 39% of the damage; Call of the Forest (Sky Dragon): 35% of the damage. 2,920 useful damage, opponent eliminated in 7.9 turns.
Survival
729 healing over the game, mostly from Flesh-Melding Chimera. 3,016 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
04Turn 4543 damage
07Turn 7609 damage
08Turn 81,545 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.