- Arctic GallopabilityDeck core
- toxDeck core
- toxDeck core
Flesh-Melding Chimera + Thorn of Love
Flesh-Melding Chimera + Thorn of Love (with Yotaru and Sky Dragon) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Nature and Light, estimated elimination in 9.3 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4skip
- T6skip
- T8skip
- T10skip
Natureheart
Thorn of Love · Common
Expected value of a random purchase, before → after this plan: +2.3% → +0%
Avoid for this deck
AoE · Bomba · Brutal · Shadowheart · Fireheart · Lightheart · Earthheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Mimicry · Multiplier · Optimisation · Phoenix · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.2% · 10.3 turnsSecond +2.2% · 9.9 turns
- Fragile deck+15.8%8.3 turns · strength
- Tank deck-23.2%12.2 turns · weakness
- Resists Fire0%9.5 turns
- Resists Water-10.9%10.5 turns · weakness
- Resists Earth0%9.5 turns
- Resists Nature-24.3%11.9 turns · weakness
- Resists Shadow0%9.5 turns
- Resists Light-11.4%10.5 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.3 turns.
- 1,213 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 11.9 turns.
- Struggles against a deck resisting Light: elimination in 10.5 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 8: damage peak (1,072).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Critical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Thorn of Love (+20 Earth, +20 Nature, +20 Light); Sky Dragon (+16 Nature). First bonuses on turn 1.
Damage
Call of the Forest (Sky Dragon): 45% of the damage; Arctic Gallop (Flesh-Melding Chimera): 42% of the damage. 2,920 useful damage, opponent eliminated in 9.3 turns.
Survival
1,213 healing over the game, mostly from Flesh-Melding Chimera. 3,088 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.