- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT8to buy
Commando Gerz + Golden Boar
Commando Gerz + Golden Boar (with Thorn of Love and Earth King) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 11.6 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Earth ShakerabilityDeck core
- toxDeck core
- Free slotT2to buy
- WisdomabilityDeck core
- toxReplaceable
- Free slotT4to buy
- Blade-TabilityDeck core
- Earthly ChoiceabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Phoenix
- T6skip
- T8Berserk
- T10skip
Graveyard
Golden Boar · Common
Phoenix
Thorn of Love · Rare
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +1.8% → +0%
Avoid for this deck
Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +8.3% · 12.6 turnsSecond -8.3% · 15 turns
- Fragile deck+27.6%10.2 turns · strength
- Tank deck-21.4%17.2 turns · weakness
- Resists Fire0%13.2 turns
- Resists Water0%13.2 turns
- Resists Earth-23.1%17.2 turns · weakness
- Resists Nature0%13.2 turns
- Resists Shadow0%13.2 turns
- Resists Light0%13.2 turns
Strengths
- 4 cards generate bonuses.
Weak spots
- Struggles against a deck resisting Earth: elimination in 17.2 turns.
- No healing.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedUltimate Reset
Earth KingThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Thorn of Love (+8 Earth, +8 Nature, +8 Light); Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth); Earth King (+11 Earth). First bonuses on turn 1.
Damage
Final Delight (Commando Gerz): 45% of the damage; Earth Shaker (Golden Boar): 41% of the damage. 2,514 useful damage, no elimination within 10 turns (estimated around turn 12).
Survival
No healing: with 7,203 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 299 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4154 damage
06Turn 6486 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8283 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.